Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
headers/BoxMooV_document.h
/* document.h |
This contains all the document-specific code. |
Michael Bishop - August 21 1996 |
Nick Thompson |
Robert Dierkes |
(c)1994-96 Apple computer Inc., All Rights Reserved |
*/ |
#ifndef _DOCUMENT_H_ |
#define _DOCUMENT_H_ |
#include <QuickDraw.h> |
/* for QuickDraw 3D */ |
#include "QD3D.h" |
#include "BoxMooV_texture.h" |
struct _documentRecord { |
WindowPtr fWindow ; /* the window associated with this document */ |
TQ3ViewObject fView ; /* the view for the scene */ |
TQ3GroupObject fModel ; /* object in the scene being modelled */ |
TQ3StyleObject fInterpolation ; /* interpolation style used when rendering */ |
TQ3StyleObject fBackFacing ; /* whether to draw shapes that face away from the camera */ |
TQ3StyleObject fFillStyle ; /* whether drawn as solid filled object or decomposed to components */ |
TQ3Matrix4x4 fRotation; /* the transform for the model */ |
TQ3Point3D fGroupCenter ; /* the center of the group (for rotation) */ |
float fGroupScale ; /* scaling factor to apply before drawing */ |
TAnimatedTextureHdl fTexture; /* The QuickTime texture */ |
}; |
typedef struct _documentRecord DocumentRec, *DocumentPtr, **DocumentHdl ; |
/* ------------------------------------------------------------------------------------------- |
** |
*/ |
DocumentHdl Document_New(void); |
DocumentHdl Document_Open(void); |
DocumentHdl Document_GetFromWindow( WindowPtr theWindow); |
TQ3Status Document_Draw( DocumentPtr theDocument ) ; |
void Document_Delete( DocumentHdl theDocument) ; |
void Document_Remap(DocumentHdl theDocument, int newResolution); |
TQ3Status Document_SubmitScene( DocumentPtr theDocument ) ; |
void Document_Animate(DocumentHdl theDocument); |
TQ3Status Texture_ChangeResolution(TAnimatedTextureHdl pAnimTxtr,int newResolution); |
#endif |
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