headers/BoxPaint_Support.h

/*  BoxPaint_Support.h
                                                                            
    Quickdraw 3D sample code
    
    This file contains utility routines for QuickDraw 3d sample code. This
    app shows how to apply a texture shader to an object.  Bear in mind
    that any object that you wish to texture map needs to have UV parameters
    applied.
                                                                            
    Nick Thompson
    (c)1994-96 Apple computer Inc., All Rights Reserved                             
 
*/
 
#ifndef _BOXPAINTSUPPORT_H_
#define _BOXPAINTSUPPORT_H_
 
#include    "BoxMooV_document.h"
 
/*  Macintosh System Stuff */
#include <Windows.h>
 
/*  QuickDraw 3D stuff */
#include "QD3D.h"
#include "QD3DErrors.h"
#include "QD3DView.h"
 
/* --------------------------------------------------------------------------------------- */
 
TQ3GroupObject      MyNewModel(void) ;
TQ3ViewObject       MyNewView(WindowPtr theWindow) ;
 
 
TQ3Point3D AdjustCamera(DocumentPtr theDocument) ;
 
#endif