BoxTex

Last Revision:
Version 1.0, 2003-01-14
First Version
Build Requirements:
Runtime Requirements:
Carbon

QuickDraw 3D BoxTex This sample snippet shows how to do basic texture mapping of an obect, such as a box. Note that QuickDraw 3D's box object comes parameterized, so if you are texture mapping a mesh or trigrid, you need to supply parameterizations (in this instance you'd need to supply UV parameterizations, to tell the texture shader where to place the texture map).