CAPlayThrough.h
/* |
File: CAPlayThrough.h |
Abstract: CAPlayThough Classes. |
Version: 1.2.2 |
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*/ |
#ifndef __CAPlayThrough_H__ |
#define __CAPlayThrough_H__ |
#define checkErr( err) \ |
if(err) {\ |
OSStatus error = static_cast<OSStatus>(err);\ |
fprintf(stdout, "CAPlayThrough Error: %ld -> %s: %d\n", (long)error,\ |
__FILE__, \ |
__LINE__\ |
);\ |
fflush(stdout);\ |
return err; \ |
} |
#include <CoreAudio/CoreAudio.h> |
#include <AudioToolbox/AudioToolbox.h> |
#include <AudioUnit/AudioUnit.h> |
#include "CARingBuffer.h" |
#include "AudioDevice.h" |
#include "CAStreamBasicDescription.h" |
class CAPlayThrough; |
// This class will manage the lifecycle of the play through objects |
class CAPlayThroughHost |
{ |
public: |
CAPlayThroughHost(AudioDeviceID input, AudioDeviceID output); |
~CAPlayThroughHost(); |
void CreatePlayThrough(AudioDeviceID input, AudioDeviceID output); |
void DeletePlayThrough(); |
bool PlayThroughExists(); |
OSStatus Start(); |
OSStatus Stop(); |
Boolean IsRunning(); |
private: |
CAPlayThrough* GetPlayThrough() { return mPlayThrough; } |
void AddDeviceListeners(AudioDeviceID input); |
void RemoveDeviceListeners(AudioDeviceID input); |
void ResetPlayThrough(); |
// this sample now uses AudioObjectAddPropertyListenerBlock instead of AudioObjectAddPropertyListener |
/*static OSStatus StreamListener(AudioObjectID inObjectID, |
UInt32 inNumberAddresses, |
const AudioObjectPropertyAddress inAddresses[], |
void* inClientData);*/ |
dispatch_queue_t StreamListenerQueue; |
AudioObjectPropertyListenerBlock StreamListenerBlock; |
private: |
CAPlayThrough *mPlayThrough; |
}; |
#endif //__CAPlayThrough_H__ |
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