VideoCIView.m

/*
Project: CIColorTracking
 
File: VideoCIView.m
 
Abstract: 
This is the implementation file for VideoCIView, a class that sets up and manages the OpenGL context that shows the video.
 
Version 1.0
 
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*/
 
 
 
#import "VideoCIView.h"
#import <OpenGL/OpenGL.h>
#import <OpenGL/gl.h>
 
@implementation VideoCIView
 
+ (NSOpenGLPixelFormat *)defaultPixelFormat
{
    static NSOpenGLPixelFormat *pf;
 
    if (pf == nil)
    {
    // You must make sure that the pixel format of the context does not 
    // have a recovery renderer is important. Otherwise CoreImage may not be able to
    // create contexts that share textures with this context.
 
    static const NSOpenGLPixelFormatAttribute attr[] = {
        NSOpenGLPFAAccelerated,
        NSOpenGLPFANoRecovery,
        NSOpenGLPFAColorSize, 32,
#if MAC_OS_X_VERSION_MAX_ALLOWED > MAC_OS_X_VERSION_10_4
        NSOpenGLPFAAllowOfflineRenderers,
#endif
        0
    };
 
    pf = [[NSOpenGLPixelFormat alloc] initWithAttributes:(void *)&attr];
    }
 
    return pf;
}
 
- (void)dealloc
{
    [_image release];
    [_context release];
 
    [super dealloc];
}
 
- (CIImage *)image
{
    return [[_image retain] autorelease];
}
 
- (void)setImage:(CIImage *)image
{
    if (_image != image)
    {
        [_image release];
        _image = [image retain];
    }
    [self render];
}
 
- (void)prepareOpenGL
{
    GLint parm = 1;
 
    //  Set the swap interval to 1 to ensure that buffers swaps occur only during the vertical retrace of the monitor.
 
    [[self openGLContext] setValues:&parm forParameter:NSOpenGLCPSwapInterval];
 
    // To ensure best performance, disbale everything you don't need. 
    
    glDisable (GL_ALPHA_TEST);
    glDisable (GL_DEPTH_TEST);
    glDisable (GL_SCISSOR_TEST);
    glDisable (GL_BLEND);
    glDisable (GL_DITHER);
    glDisable (GL_CULL_FACE);
    glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
    glDepthMask (GL_FALSE);
    glStencilMask (0);
    glClearColor (0.0f, 0.0f, 0.0f, 0.0f);
    glHint (GL_TRANSFORM_HINT_APPLE, GL_FASTEST);
    _needsReshape = YES;
}
 
// Called when the user scrolls, moves, or resizes the view.
- (void)reshape     
{
    // Resets the viewport on the next draw operation.
    _needsReshape = YES;    
}
 
- (void)updateMatrices
{
    NSRect  visibleRect = [self visibleRect];
    NSRect  mappedVisibleRect = NSIntegralRect([self convertRect: visibleRect toView: [self enclosingScrollView]]);
    
    [[self openGLContext] update];
 
    // Install an orthographic projection matrix (no perspective)
    // with the origin in the bottom left and one unit equal to one device pixel.  
 
    glViewport (0, 0,mappedVisibleRect.size.width, mappedVisibleRect.size.height);
 
    glMatrixMode (GL_PROJECTION);
    glLoadIdentity ();
    glOrtho(visibleRect.origin.x,
        visibleRect.origin.x + visibleRect.size.width,
        visibleRect.origin.y,
        visibleRect.origin.y + visibleRect.size.height,
        -1, 1);
 
    glMatrixMode (GL_MODELVIEW);
    glLoadIdentity ();
    _needsReshape = NO;
}
 
- (void)render
{
    NSRect      frame = [self bounds];
 
    [[self openGLContext] makeCurrentContext];
 
    if (_needsReshape)
    {
        [self updateMatrices];
        glClear (GL_COLOR_BUFFER_BIT);
    }
 
    CGRect      imageRect = [_image extent];
    CGRect      destRect = *((CGRect*)&frame);
    
    [[self ciContext] drawImage:_image inRect:destRect fromRect:imageRect];
 
    // Flush the OpenGL command stream. If the view is double-buffered
    // you should  replace  this call with [[self openGLContext]
 
    glFlush ();
    
}
 
- (CIContext*)ciContext
{
    // Allocate a CoreImage rendering context using the view's OpenGL
    // context as its destination if none already exists. 
    // You must do this before sending any queries to the CIContext. 
 
    if (_context == nil)
    {
    [[self openGLContext] makeCurrentContext];
    NSOpenGLPixelFormat *pf;
 
    pf = [self pixelFormat];
    if (pf == nil)
        pf = [[self class] defaultPixelFormat];
 
    _context = [[CIContext contextWithCGLContext: CGLGetCurrentContext()
             pixelFormat: [pf CGLPixelFormatObj] options: nil] retain];
    }
    return _context;
}
 
@end