C Headers/GLDataStructs.h

///////////////////////////////////////////////////////////////////////////////////
/*
    File:       GLDataStructs.h
 
    Project:    Carbon GLSnapshot
 
    Contains:   Data structures for the use with OpenGL
            Also defines some constants used in this project
 
    Author:     Todd Previte
    
    Copyright:  2001 Apple Computer, Inc., All Rights Reserved
 
    Copyright:  (c) 2002 Apple Computer, Inc., All Rights Reserved
    
    Disclaimer: 
 
    IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc.
    ("Apple") in consideration of your agreement to the following terms, and your
    use, installation, modification or redistribution of this Apple software
    constitutes acceptance of these terms.  If you do not agree with these terms,
    please do not use, install, modify or redistribute this Apple software.
 
    In consideration of your agreement to abide by the following terms, and subject
    to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
    copyrights in this original Apple software (the "Apple Software"), to use,
    reproduce, modify and redistribute the Apple Software, with or without
    modifications, in source and/or binary forms; provided that if you redistribute
    the Apple Software in its entirety and without modifications, you must retain
    this notice and the following text and disclaimers in all such redistributions of
    the Apple Software.  Neither the name, trademarks, service marks or logos of
    Apple Computer, Inc. may be used to endorse or promote products derived from the
    Apple Software without specific prior written permission from Apple.  Except as
    expressly stated in this notice, no other rights or licenses, express or implied,
    are granted by Apple herein, including but not limited to any patent rights that
    may be infringed by your derivative works or by other works in which the Apple
    Software may be incorporated.
 
    The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO
    WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
    WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
    PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
    COMBINATION WITH YOUR PRODUCTS.
 
    IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
    CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
    GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
    ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION
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    (INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN
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*/
///////////////////////////////////////////////////////////////////////////////////
 
#ifndef __GLDATASTRUCTS
#define __GLDATASTRUCTS
 
#include "GLHeaders.h"
#include "DataTypes.h"
 
//////////////////////////////////////////////////////////////////////////////////
// Constants                                    //
//////////////////////////////////////////////////////////////////////////////////
 
#define DEFAULT_HT  480
#define DEFAULT_WD  640
 
#define MAXVIEWS    4
#define WINTOP      100
#define WINLEFT     100
#define WINBOTTOM   DEFAULT_HT + 100
#define WINRIGHT    DEFAULT_WD + 100
 
#define MAXFONTS    64
 
#define USE_VERTEX_ARRAY    1
#define ENABLE_LIGHT        0
#define USE_PERSPECTIVE     1
#define VIEW_DEBUG      1
#define RENDER_CUBE     0
#define RENDER_AXIS     1
 
//////////////////////////////////////////////////////////////////////////////
// Menu definitions                                                         //
//////////////////////////////////////////////////////////////////////////////
enum 
{
    kMenuApple = 128,
    kMenuFile = 129,
};
//////////////////////////////////////////////////////////////////////////////
// Data Structures                                                          //
//////////////////////////////////////////////////////////////////////////////
struct GLRect
{
    uint32  x;
    uint32  y;
    uint32  width;
    uint32  height;
    Point2D center;
};
typedef struct GLRect GLRect;
 
struct Light
{
    Point3D position;
    int32   index;
    int32   lightParams;
};
typedef struct Light Light;
 
struct GLInfo
{
    GLRect          glDims;
    uint16          depthSize;
    uint16          colorSize;
    uint32          VRAMavilable;
    uint32          VRAMrequired;
    GLint           glAttribs[64];
    AGLPixelFormat      pxlfmt;
    bool            glFullScreen;
    bool            glAccel;
};
typedef struct GLInfo GLInfo;
 
struct GLCamera
{
        GLint       h,w;
        Point3D     camPosition;
    GLdouble    camAngle;
    GLdouble    aspectRatio;
    GLdouble    fov;
    GLdouble    hFrac, vFrac;
    GLdouble    viewVolume[6];  // left, right, bottom, top, near, far
                                        // Can be used with glOrtho or glFrustum
};
typedef struct GLCamera GLCamera;
 
struct GLFont
{
    GLuint  fontList;
    char    fontName[128];
    uint32  fontID;
    Style   fontStyle;
    uint32  fontSize;
};
typedef struct GLFont GLFont;
 
typedef struct
{
    // Mac stuff
    IBNibRef        nibRef;     // Reference to a nib file  
    WindowPtr       pWin;       // The basic window pointer
    Rect        winRect;    // Window rect
    MenuHandle      theMenu;    // Handle to the menu for this window
    WindowPtr       supportWindow;  // pointer to a support window (control pane)
    
    // Basic data
    unsigned long   winH;       // Window Height
    unsigned long   winW;       // Window Width
    GLInfo      glData;     // OpenGL information
    AGLContext      glCtx;      // A Carbon AGL context
    GLCamera        glCam;      // Our camera
    Point       mouseDelta; // Current mouse delta values
    Point       mousePosition;  // Current mouse position values
}GLWindow;
//typedef struct GLWindow GLWindow;
 
 
#endif