HexString.m
/* |
File: HexString.m |
Abstract: An NSData-backed string that displays its bytes as pairs of hex digits, separated by spaces. |
Version: 1.2 |
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*/ |
#import "HexString.h" |
@implementation HexString |
- (id)initWithData:(NSData *)obj { |
if (self = [super init]) { |
data = [obj copy]; |
} |
return self; |
} |
- (id)init { |
return [self initWithData:[NSData data]]; |
} |
- (void)dealloc { |
[data release]; |
[super dealloc]; |
} |
- (NSData *)data { |
return data; |
} |
#pragma mark - |
/* Returns the length of the string in Unicode characters; each byte results in three characters in the string (e.g. "3a "). |
*/ |
- (NSUInteger)length { |
return [data length] * 3; |
} |
/* Returns the character at the given index, taking a shortcut if we know beforehand it's a space, and using a format string otherwise. |
*/ |
- (unichar)characterAtIndex:(NSUInteger)index { |
unsigned char which = index % 3; |
if (which == 2) { |
return ' '; // every third character is a space |
} else { |
const unsigned char *bytes = [data bytes]; |
NSString *byteString = [[NSString alloc] initWithFormat:@"%02hhx", bytes[index / 3]]; |
unichar result = [byteString characterAtIndex:which]; |
[byteString release]; |
return result; |
} |
} |
/* Converts bytes in the given range into printable characters and stores them in the given buffer. Each byte is appended to a mutable string using a format string, then its characters are transferred to the buffer. There are special cases for when the range overlaps part of a "byte" on either end. |
*/ |
- (void)getCharacters:(unichar *)buffer range:(NSRange)range { |
if (NSMaxRange(range) > [self length]) { |
@throw [NSException exceptionWithName:NSRangeException reason:[NSString stringWithFormat:@"*** -[%@ %@]: Range %@ is out of bounds", NSStringFromClass([self class]), NSStringFromSelector(_cmd), NSStringFromRange(range)] userInfo:nil]; |
} |
NSMutableString *byteString = [[NSMutableString alloc] initWithCapacity:2]; |
const unsigned char *bytes = [data bytes]; |
NSUInteger firstByte = range.location / 3; |
NSUInteger offset = 3 - (range.location % 3); // how much of the first byte we need to handle separately |
// handle the first byte specially (note that it's the *last* 1, 2, or 3 characters of the first byte) |
if (offset == 1) { |
buffer[0] = ' '; |
} else if (offset == 2) { |
[byteString appendFormat:@"%02hhx", bytes[firstByte]]; |
buffer[0] = [byteString characterAtIndex:1]; |
buffer[1] = ' '; |
[byteString setString:@""]; |
} else { |
[byteString appendFormat:@"%02hhx", bytes[firstByte]]; |
buffer[0] = [byteString characterAtIndex:0]; |
buffer[1] = [byteString characterAtIndex:1]; |
buffer[2] = ' '; |
[byteString setString:@""]; |
} |
firstByte += 1; |
// each byte has three characters, for example "3a " |
NSUInteger byteCount = (range.length - offset) / 3; |
NSUInteger i; |
for (i = 0; i < byteCount; i++) { |
[byteString appendFormat:@"%02hhx", bytes[i + firstByte]]; |
buffer[(3 * i) + offset] = [byteString characterAtIndex:0]; |
buffer[(3 * i) + offset + 1] = [byteString characterAtIndex:1]; |
buffer[(3 * i) + offset + 2] = ' '; |
[byteString setString:@""]; |
} |
// if the range has part of the next byte, the integer divison for byteCount would have left it out |
// so we handle it here |
NSUInteger charCountSoFar = ((3 * i) + offset); |
if (charCountSoFar <= (range.length - 1)) { |
[byteString appendFormat:@"%02hhx", bytes[i + firstByte]]; |
buffer[charCountSoFar] = [byteString characterAtIndex:0]; |
if (charCountSoFar == (range.length - 2)) { |
buffer[charCountSoFar + 1] = [byteString characterAtIndex:1]; |
} |
} |
[byteString release]; |
} |
@end |
Copyright © 2012 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2012-06-07