View/AssetCollectionView.m

/*
     File: AssetCollectionView.m
 Abstract: An AssetCollectionView displays a collection of Assets, each represented by an AssetViewCollectionViewNode that manages a small view subtree.  Specifically, this is the view in Cocoa Slides that displays the gray gradient (or Quartz Composition) background, and serves as a container view for the "slides".
 
  Version: 1.5
 
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 */
 
#import "AssetCollectionView.h"
#import "AssetCollectionViewNode.h"
#import "AssetCollection.h"
#import "SlideCarrierView.h"
#import "ViewLayout.h"
 
#import <Quartz/Quartz.h>
 
// This is the document view class for Browser windows.
 
@implementation AssetCollectionView
 
- (void)startLayoutCycleTimer {
    
    if (layoutTimer == nil) {
        // Schedule an ordinary NSTimer that will invoke -cycleLayout: at regular intervals, prompting us to advance to the next layout.
        layoutTimer = [[NSTimer scheduledTimerWithTimeInterval:[self layoutCycleInterval] target:self selector:@selector(cycleLayout:) userInfo:nil repeats:YES] retain];
    }
}
 
- (void)stopLayoutCycleTimer {
    
    if (layoutTimer != nil) {
        // Cancel and release the layout advance timer.
        [layoutTimer invalidate];
        [layoutTimer release];
        layoutTimer = nil;
    }
}
 
- (id)initWithFrame:(NSRect)frameRect {
    
    self = [super initWithFrame:frameRect];
    if (self) {
        assetCollection = nil;
        nodes = [[NSMutableArray alloc] init];
        subviewsLayoutType = 3;
        layoutCycleInterval = 3.0;
    }
    return self;
}
 
- (void)dealloc {
    
    [self setAutoCyclesLayout:NO];
    [self setAssetCollection:nil];
    [self setSortDescriptors:nil];
    [backgroundGradient release];
    [nodes release];
    
    [super dealloc];
}
 
- (BOOL)acceptsFirstMouse {
    return YES;
}
 
- (NSArray *)animatorsForArrangedSubviews {
    
    // Return a sorted array of the view's subviews' animator objects.  The way this code
    // is written illustrates an important and useful property of view animators: Asking a
    // view's animator for its "subviews" actually returns an array of the view's subviews'
    // animator proxies.  Likewise, asking a view's animator for its "superview" would
    // return the view's superview's animator.  Thus a view's animator can be passed to
    // code that expects to traverse the view hierarchy via the "superview" and "subviews"
    // relationships starting from some particular view.
    //
    return [[[self animator] subviews] sortedArrayUsingDescriptors:sortDescriptors];
}
 
- (NSTimeInterval)layoutCycleInterval {
    return layoutCycleInterval;
}
 
- (void)setLayoutCycleInterval:(NSTimeInterval)newLayoutCycleInterval {
    
    if (layoutCycleInterval != newLayoutCycleInterval) {
        // Change the interval as requested, and then restart the layout cycle timer.
        layoutCycleInterval = newLayoutCycleInterval;
        if ([self autoCyclesLayout]) {
            [self stopLayoutCycleTimer];
            [self startLayoutCycleTimer];
        }
    }
}
 
- (double)layoutDuration {
    
    // Read layout duration from user defaults, or fall back to 2.5 seconds.
    id duration = [[NSUserDefaults standardUserDefaults] objectForKey:@"layoutDuration"];
    if (duration == nil) {
        duration = [NSNumber numberWithDouble:2.5];
        [[NSUserDefaults standardUserDefaults] setObject:duration forKey:@"layoutDuration"];
    }
    return [duration doubleValue];
}
 
- (void)layoutSubviews {
    
    ViewLayout *layout = nil;
    switch (subviewsLayoutType) {
        case 0: layout = [CircularViewLayout viewLayout]; break;
        case 1: layout = [LoopViewLayout viewLayout]; break;
        case 2: layout = [ScatterViewLayout viewLayout]; break;
        case 3: layout = [WrappedViewLayout viewLayout]; break;
    }
    if (layout) {
        // Push an NSAnimationContext on the animation context stack, and set its duration
        // to the desired amount of time (expressed in seconds).  All animations initiated
        // within this grouping will be given the same implied start time and duration.
        //
        [NSAnimationContext beginGrouping];
        [[NSAnimationContext currentContext] setDuration:[self layoutDuration]];
 
        // Note the power of "animator" proxy objects at work here!  The various ViewLayout
        // classes were written to expect a view and an array of subviews
        // (sorted in the desired order) as parameters.  By simply passing the animators
        // of the subviews to be laid out in place of the subviews themselves, we can use
        // our existing static layout code to initiate animations.  The -layoutSubviews:ofView:
        // method that we invoke below ends up talking to view animators instead of the
        // views themselves, without even knowing it.
        //
        [layout layoutSubviews:[self animatorsForArrangedSubviews] ofView:self];
 
        // Pop the NSAnimationContext, triggering execution of the animations we just
        // grouped in a single time-syncrhonized batch.
        //
        [NSAnimationContext endGrouping];
    }
}
 
- (AssetCollection *)assetCollection {
    return assetCollection;
}
 
- (void)setAssetCollection:(AssetCollection *)newAssetCollection {
    if (assetCollection != newAssetCollection) {
        // Stop observing changes in our previous assetCollection.
        id old = assetCollection;
        [old removeObserver:self forKeyPath:@"assets"];
 
        // Retain our newly assigned assetCollection and release our previous one.
        assetCollection = [newAssetCollection retain];
        [old release];
 
        // Release our previous slide views and build new ones to represent the contents of
        // our new assetCollection.
        //
        [self reloadData];
 
        // Sign up to observe changes in our new assetCollection.  Whenever a new asset is
        // added to or removed from the collection, the Key-Value Observing (KVO) mechanism
        // will send us a -observeValueForKeyPath:ofObject:change:context: message, which
        // we can respond to as needed to update the set of slides that we display.
        //
        [assetCollection addObserver:self forKeyPath:@"assets" options:0 context:NULL];
    }
}
 
- (void)cycleLayout:(NSTimer *)timer {
    // Advance to the next layout type from among the four example layouts we provide, and re-layout our slide views.
    [self setSubviewsLayoutType:([self subviewsLayoutType] + 1) % 4];
}
 
- (BOOL)autoCyclesLayout {
    return autoCyclesLayout;
}
 
- (void)setAutoCyclesLayout:(BOOL)flag {
    
    if (autoCyclesLayout != flag) {
        autoCyclesLayout = flag;
        if (autoCyclesLayout) {
            // Schedule a timer to prompt us to -cycleLayout: at regular intervals, and
            // also perform an initial -cycleLayout: now, to give the user immediate feedback.
            //
            [self startLayoutCycleTimer];
            [self cycleLayout:layoutTimer];
        } else {
            // Cancel our layout cycle timer.
            [self stopLayoutCycleTimer];
        }
    }
}
 
- (BOOL)slidesHaveShadows {
    return slidesHaveShadows;
}
 
- (void)setSlidesHaveShadows:(BOOL)flag {
    
    if (slidesHaveShadows != flag) {
        slidesHaveShadows = flag;
        NSShadow *shadow = [[[NSShadow alloc] init] autorelease];
        if (slidesHaveShadows) {
            [shadow setShadowOffset:NSMakeSize(3, -3)];
            [shadow setShadowBlurRadius:4.0];
            [shadow setShadowColor:[NSColor colorWithCalibratedWhite:0.0 alpha:0.75]];
        } else {
            shadow = nil;
        }
 
        // Begin a grouping of animation target value settings.
        [NSAnimationContext beginGrouping];
 
        // Request a default animation duration of 0.5 seconds.
        [[NSAnimationContext currentContext] setDuration:0.5];
 
        // For each slide node, get the slide's rootView, and set the rootView's "shadow"
        // property to the new shadow we chose above.  By messaging through the rootView's
        // animator when we make this change, we allow for the change in shadow properties
        // to be animated with the duration we just specified, instead of having the change
        // take effect immediately.
        //
        for (AssetCollectionViewNode *node in nodes) {
            [[[node rootView] animator] setShadow:shadow];
        }
 
        // End the grouping of animation target value settings, causing the animations in
        // the grouping to be started simultaneously.
        //
        [NSAnimationContext endGrouping];
    }
}
 
- (NSInteger )subviewsLayoutType {
    return subviewsLayoutType;
}
 
- (void)setSubviewsLayoutType:(NSInteger)layoutType {
    
    subviewsLayoutType = layoutType;
 
    // Update view layout when desired layout type changes.
    [self layoutSubviews];
}
 
- (NSArray *)sortDescriptors {
    return sortDescriptors;
}
 
- (void)setSortDescriptors:(NSArray *)newSortDescriptors {
    
    if (sortDescriptors != newSortDescriptors) {
        id old = sortDescriptors;
        sortDescriptors = [newSortDescriptors copy];
        [old release];
 
        // Update view layout when sort descriptors change.
        if (sortDescriptors) {
            [self layoutSubviews];
        }
    }
}
 
// Creates a new AssetCollectionViewNode to represent the asset at the given index in our
// assetCollection.  The node acts as a controller object that associates a given Asset
// with a view subtree (automatically created by the node when we ask it for its
// "rootView" below) that we use to visually represent the asset.  An AssetCollectionView
// invokes this method automatically whenever it's asked to "reloadData" or when it detects
// via Key-Value Observing that the AssetCollection it has been asked to display has
// acquired a new Asset.
//
- (AssetCollectionViewNode *)insertNodeForAssetAtIndex:(NSUInteger)index {
    
    Asset *asset = [[[self assetCollection] assets] objectAtIndex:index];
    AssetCollectionViewNode *node = [[AssetCollectionViewNode alloc] init];
    [node setAsset:asset];
    [[self animator] addSubview:[node rootView]];
    [nodes addObject:node];
 
    return [node autorelease];
}
 
// Removes the AssetCollectionViewNode and associated view subtree that represent the asset
// at the given index in our assetCollection.  An AssetCollectionView invokes this method
// automatically whenever it's asked to "reloadData" or when it detects via Key-Value
// Observing that the AssetCollection it has been asked to display has had an Asset removed from it.
//
- (void)removeNodeForAssetAtIndex:(NSUInteger)index {
    
    AssetCollectionViewNode *node = [nodes objectAtIndex:index];
    [[node rootView] removeFromSuperview];
    [nodes removeObjectAtIndex:index];
}
 
// This message is sent when some unspecified change has been to our assetCollection
// (including possibly its replacement with another, different assetCollection instance).
// The AssetCollectionView responds by disposing of its nodes and associated slide views,
// creating new ones corresponding to the new set of assets, and performing layout of those
// new slide views.
//
- (void)reloadData {
    
    // Resize to accommodate the number of images in the catalog.
    NSArray *assets = [[self assetCollection] assets];
 
    // Remove all our current slide views and their associated node objects.
    // NSView's -setSubviews: method is new API on 10.5 that makes it easy to reorder,
    // replace, or remove a view's subviews.  In this case, we're setting the
    // AssetCollectionView's subviews list to an empty array, to remove all of its current subviews.
    //
    [self setSubviews:[NSArray array]];
    [nodes removeAllObjects];
 
    // Create new slide views.
    NSUInteger count = [assets count];
    NSUInteger index;
    for (index = 0; index < count; index++) {
        [self insertNodeForAssetAtIndex:index];
    }
 
    // Now lay the slide views out.
    [self layoutSubviews];
}
 
// Invoked by -observeValueForKeyPath:ofObject:change:context:, below.  This method iterates
// through the set of assets that have been inserted, adding a new corresponding node for
// each such asset, and updates the layout of our new set of slide views accordingly.
//
- (void)handleAssetsInsertedInCatalogAtIndexes:(NSIndexSet *)indexes {
    NSUInteger index = [indexes firstIndex];
    while (index != NSNotFound) {
        [self insertNodeForAssetAtIndex:index];
 
        // Update view layout when new views have been inserted.
        [self layoutSubviews];
        [self display];
 
        index = [indexes indexGreaterThanIndex:index];
    }
}
 
// Invoked by -observeValueForKeyPath:ofObject:change:context:, below.  This method iterates
// through the set of assets that have been removed, removing the corresponding node for
// each such asset, and updates the layout of our remaining slide views accordingly.
//
- (void)handleAssetsRemovedFromCatalogAtIndexes:(NSIndexSet *)indexes {
    NSUInteger index = [indexes firstIndex];
    while (index != NSNotFound) {
        [self removeNodeForAssetAtIndex:index];
 
        // Update view layout when views have been removed.
        [self layoutSubviews];
        [self display];
 
        index = [indexes indexGreaterThanIndex:index];
    }
}
 
// As a result of the -addObserver:forKeyPath:options:context: call in -setAssetCollection:,
// Cocoa's Key-Value Observing mechanism will send us this message whenever a change occurs
// in our associated assetCollection.  To keep our code more cleanly compartmentalized,
// this method simply checks for the kind of change that's being reported, and dispatches
// an appropriate handler method: either -handleAssetsInsertedInCatalogAtIndexes:
// (if assets have been added to the collection), -handleAssetsRemovedFromCatalogAtIndexes:
// (if assets have been removed from the collection), or -reloadData (if the collection's
// contents have changed in an arbitrary, unspecified way).
//
- (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context {
    NSKeyValueChange kind = [[change valueForKey:@"kind"] integerValue];
 
    switch (kind) {
 
        case NSKeyValueChangeInsertion:
            // New assets were found.  Add visual representations for them.
            [self handleAssetsInsertedInCatalogAtIndexes:[change valueForKey:@"indexes"]];
            break;
 
        case NSKeyValueChangeRemoval:
            // Assets we were tracking disappeared.  Remove their visual representations.
            [self handleAssetsRemovedFromCatalogAtIndexes:[change valueForKey:@"indexes"]];
            break;
 
        case NSKeyValueChangeSetting:
        default:
            [self reloadData];
            break;
    }
}
 
- (void)drawRect:(NSRect)rect {
    
    // Draw a dark gray gradient background, using the new NSGradient class that has been added in Leopard.
    if (backgroundGradient == nil) {
        backgroundGradient = [[NSGradient alloc] initWithStartingColor:[NSColor colorWithCalibratedWhite:0.27 alpha:1.0] endingColor:[NSColor colorWithCalibratedWhite:0.08 alpha:1.0]];
    }
    [backgroundGradient drawInRect:[self bounds] angle:90.0];
}
 
- (BOOL)usesQuartzCompositionBackground {
    return usesQuartzCompositionBackground;
}
 
- (void)setUsesQuartzCompositionBackground:(BOOL)flag {
    
    if (usesQuartzCompositionBackground != flag) {
        usesQuartzCompositionBackground = flag;
 
        // We can display a Quartz Composition in a layer-backed view tree by substituting
        // our own QCCompositionLayer in place of the default automanaged layer that AppKit
        // would otherwise create for the view.  Eventually, hosting of QCViews in a
        // layer-backed view subtree may be made more automatic, rendering this unnecessary.
        // To minimize visual glitches during the transition, temporarily suspend window
        // updates during the switch, and toggle layer-backed view rendering temporarily
        // off and back on again while we prepare and set the layer.
        //
        [[self window] disableScreenUpdatesUntilFlush];
        [self setWantsLayer:NO];
        if (usesQuartzCompositionBackground) {
            QCCompositionLayer *qcLayer = [QCCompositionLayer compositionLayerWithFile:[[NSBundle mainBundle] pathForResource:@"Cells" ofType:@"qtz"]];
            [self setLayer:qcLayer];
        } else {
            [self setLayer:nil]; // Discard the QCCompositionLayer we were using, and let AppKit automatically create self's backing layer instead.
        }
        [self setWantsLayer:YES];
    }
}
 
@end