GLView.mm

/*
     File: GLView.mm
 Abstract: The OpenGL view. It delegates to the renderer class for drawing.
  Version: 1.1
 
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 */
 
#import "GLView.h"
 
#define kSpacebarKeyCode 49
 
static CVReturn Heartbeat (     CVDisplayLinkRef displayLink,
                           const CVTimeStamp *inNow,
                           const CVTimeStamp *inOutputTime,
                           CVOptionFlags flagsIn,
                           CVOptionFlags *flagsOut,
                           void *displayLinkContext)
{
    CallbackContext* ctx = (CallbackContext*) displayLinkContext;
    // this method is called on a background thread via the display link
    // make sure we have the right context
    CGLSetCurrentContext((CGLContextObj) [ctx->ctx CGLContextObj]);
    // and lock it to avoid thread conflicts
    CGLLockContext((CGLContextObj) [ctx->ctx CGLContextObj]);
    [ctx->renderer draw];
    CGLFlushDrawable((CGLContextObj) [ctx->ctx CGLContextObj]);
    CGLUnlockContext((CGLContextObj) [ctx->ctx CGLContextObj]);
    
    return kCVReturnSuccess;
}
 
@implementation GLView
 
- (id)initWithFrame:(NSRect)frame {
    NSOpenGLPixelFormatAttribute attrs[] = {
        NSOpenGLPFADoubleBuffer,
        NSOpenGLPFADepthSize, 24,
        NSOpenGLPFAStencilSize, 8,
        NSOpenGLPFAOpenGLProfile, NSOpenGLProfileVersion3_2Core, //Core Profile
        0
    };
    
    cbCtx = (CallbackContext*) malloc(sizeof(CallbackContext));
    
    NSOpenGLPixelFormat *format = [[[NSOpenGLPixelFormat alloc] initWithAttributes:attrs] autorelease];
    self = [super initWithFrame:frame pixelFormat: format];
    if (self)
    {
        pf = format;
        cbCtx->ctx = [self openGLContext];
        [cbCtx->ctx makeCurrentContext];
        
        // create the renderer object
        cbCtx->renderer = [[OpenGLRenderer alloc] init];
        NSRect bounds = [self bounds];
        NSRect pixels = [self convertRectToBacking:bounds];
        [cbCtx->renderer reshapeToWidth:pixels.size.width height:pixels.size.height];
    }
    return self;
}
 
- (void)prepareOpenGL
{
    [super prepareOpenGL];
    
    if(![cbCtx->renderer setupGL])
    {
        NSLog(@"Could not set up GL context");
        assert(0);
    }
    
    CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
    CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, (CGLContextObj) [cbCtx->ctx CGLContextObj], (CGLPixelFormatObj) [pf CGLPixelFormatObj]);
    CVDisplayLinkSetOutputCallback(displayLink, &Heartbeat, cbCtx);
    CVDisplayLinkStart(displayLink);
    
    [[self window] setAcceptsMouseMovedEvents:YES];
}
 
- (BOOL)acceptsFirstResponder
{
    return YES;
}
 
- (BOOL)becomeFirstResponder
{
    return YES;
}
 
- (void)dealloc
{
    CVDisplayLinkStop(displayLink);
    CVDisplayLinkRelease(displayLink);
    [pf release];
    [cbCtx->ctx release];
    [cbCtx->renderer release];
    free(cbCtx);
    [super dealloc];
}
 
- (void)keyDown:(NSEvent *)theEvent
{
    switch ([theEvent keyCode]) {
        case kSpacebarKeyCode:
            [cbCtx->renderer toggleAnimation];
            break;
        default:
            break;
    }
}
 
- (void)mouseMoved:(NSEvent *)theEvent
{
    NSPoint p = [self convertPoint:[theEvent locationInWindow] fromView:nil];
    // eat the first event so the mouse doesn't go crazy
    if(lastPoint.x + lastPoint.y <= 0.01)
    {
        lastPoint = p;
    }
    // if lastPoint is inside the view
    if ((lastPoint.x >= 0 && lastPoint.x < self.bounds.size.width) && (lastPoint.y >= 0 & lastPoint.y < self.bounds.size.height)) {
        float dx = lastPoint.x - p.x;
        float dy = lastPoint.y - p.y;
        [cbCtx->renderer applyCameraMovementWdx:dx dy:dy];
    }
    lastPoint = p;
}
 
@end