FrequencyLevels.m
/* |
File: FrequencyLevelsLayer.m |
Abstract: Container that creates and handles the frequency levels |
Version: 1.0 |
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*/ |
#import "FrequencyLevels.h" |
#define LEVEL_OFFSET 8 |
#define LEVEL_WIDTH 30 |
#define LEVEL_HEIGHT 240 |
static UInt32 numberOfBandLevels = 8; // increase this number for more frequency bands |
static UInt32 numberOfChannels = 2; // for StereoMix - If using DeviceMix, you need to get the channel count of the device. |
@interface FrequencyLevels (internal) |
- (void)levelTimerMethod:(NSTimer*)theTimer; |
@end |
@implementation FrequencyLevels |
//-------------------------------------------------------------------------------------------------- |
+ (FrequencyLevels*)levelsWithMovie:(QTMovie *)movie |
{ |
FrequencyLevels *levels; |
levels = [[FrequencyLevels alloc] init]; |
[levels setMovie:movie]; |
return [levels autorelease]; |
} |
//-------------------------------------------------------------------------------------------------- |
- (id)init |
{ |
CGImageRef freqLevelImage = nil; |
self = [super init]; |
// allocate memory for the QTAudioFrequencyLevels struct and set it up |
// depending on the number of channels and frequency bands you want |
mFreqResults = malloc(offsetof(QTAudioFrequencyLevels, level[numberOfBandLevels * numberOfChannels])); |
mFreqResults->numChannels = numberOfChannels; |
mFreqResults->numFrequencyBands = numberOfBandLevels; |
// create an array and load up the UI elements, each NSLevelIndicator has |
// the appropriate tag added in IB |
mFrequencyLayers = [NSMutableArray array]; |
[mFrequencyLayers retain]; |
// load image for the level indicator layers |
NSURL *imageURL = [NSURL fileURLWithPath:[[NSBundle mainBundle] pathForResource:@"penguin" ofType:@"png"]]; |
CGImageSourceRef source = CGImageSourceCreateWithURL((CFURLRef)imageURL, nil); |
freqLevelImage = CGImageSourceCreateImageAtIndex(source, 0, nil); |
CFRelease (source); |
// create the layers |
mContainer = [[CALayer layer] retain]; |
[mContainer setBounds:CGRectMake (0, 0, ((numberOfBandLevels * numberOfChannels) * (LEVEL_WIDTH + LEVEL_OFFSET)) + LEVEL_OFFSET, LEVEL_HEIGHT)]; |
int i, j; |
// setup the center of the first layer |
CGFloat x = LEVEL_OFFSET + (LEVEL_WIDTH * 0.5); |
for(j = 0; j < numberOfChannels; j++) |
{ |
for(i = 0; i < numberOfBandLevels; i++) |
{ |
CALayer *levelLayer = [CALayer layer]; |
[levelLayer setBounds:CGRectMake (0, 0, LEVEL_WIDTH, LEVEL_HEIGHT)]; |
// add some shadow |
levelLayer.shadowOpacity = 0.75; |
// save the layer in our frequency layer's array |
[mFrequencyLayers addObject:levelLayer]; |
// append the layer to the container's sublayers array |
[mContainer addSublayer:levelLayer]; |
// position the layer |
levelLayer.position = CGPointMake(x, 0); |
// set image as the default content |
levelLayer.contents = (id)freqLevelImage; |
if(j > 0) // flip the right channel horizontally so the images are facing each other |
levelLayer.transform = CATransform3DMakeScale(-1.0, 1.0, 1.0); |
x += LEVEL_OFFSET + LEVEL_WIDTH; |
} |
} |
return self; |
} |
//-------------------------------------------------------------------------------------------------- |
- (void)dealloc |
{ |
// cleanup |
[mContainer release]; |
[mFrequencyLayers release]; |
free(mFreqResults); |
[super dealloc]; |
} |
//-------------------------------------------------------------------------------------------------- |
//-------------------------------------------------------------------------------------------------- |
- (void)invalidate |
{ |
if ([[mMovie attributeForKey:QTMovieHasAudioAttribute] boolValue]) |
{ |
// do this once per movie to establish metering |
(void)SetMovieAudioFrequencyMeteringNumBands([mMovie quickTimeMovie], kQTAudioMeter_StereoMix, &numberOfBandLevels); |
} |
} |
//-------------------------------------------------------------------------------------------------- |
- (void)setMovie:(QTMovie *)inMovie |
{ |
mMovie = inMovie; |
if (mMovie) |
{ |
[self invalidate]; |
[mContainer setNeedsDisplay]; |
} |
} |
//-------------------------------------------------------------------------------------------------- |
- (CALayer*)layer |
{ |
return mContainer; |
} |
//-------------------------------------------------------------------------------------------------- |
// called when the button is pressed - turns the level meters on/off by setting up a timer |
- (void)toggleFreqLevels:(NSCellStateValue)state |
{ |
if (NSOnState == state) |
{ |
// turning it on, set up a timer and add it to the run loop |
mTimer = [NSTimer timerWithTimeInterval:1.0/15 target:self selector:@selector(levelTimerMethod:) userInfo:nil repeats:YES]; |
[[NSRunLoop currentRunLoop] addTimer:mTimer forMode:(NSString *)kCFRunLoopCommonModes]; |
mContainer.hidden = NO; |
} |
else |
{ |
// turning it off, stop the timer and hide the level layers |
[mTimer invalidate]; |
mContainer.hidden = YES; |
} |
} |
//-------------------------------------------------------------------------------------------------- |
- (void)levelTimerMethod:(NSTimer*)theTimer |
{ |
UInt8 i, j; |
NSEnumerator *enumerator = [mFrequencyLayers objectEnumerator]; // get a enumerator for the array of NSLevelIndicator objects |
// get the levels from the movie |
OSStatus err = GetMovieAudioFrequencyLevels([mMovie quickTimeMovie], kQTAudioMeter_StereoMix, mFreqResults); |
if (!err) |
{ |
// iterate though the frequency level array and though the UI elements getting |
// and setting the levels appropriately |
for (i = 0; i < mFreqResults->numChannels; i++) |
{ |
for (j = 0; j < mFreqResults->numFrequencyBands; j++) |
{ |
// the frequency levels are Float32 values between 0. and 1. |
Float32 value = (mFreqResults->level[(i * mFreqResults->numFrequencyBands) + j]) * LEVEL_HEIGHT; |
CALayer *layer = [enumerator nextObject]; |
layer.bounds = CGRectMake(0, 0, LEVEL_WIDTH, value); |
} |
} |
} |
} |
@end |
Copyright © 2007 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2007-09-26