CoreAudio/AudioCodecs/ACPublic/ACSimpleCodec.cpp

/*
     File: ACSimpleCodec.cpp
 Abstract: ACSimpleCodec.h
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//=============================================================================
//  Includes
//=============================================================================
 
#include "ACSimpleCodec.h"
#include <string.h>
 
//=============================================================================
//  ACSimpleCodec
//=============================================================================
 
static const UInt32 kBufferPad = 64; // this is used to prevent end from passing start.
 
ACSimpleCodec::ACSimpleCodec(UInt32 inInputBufferByteSize, AudioComponentInstance inInstance)
:
    ACBaseCodec(inInstance),
    mInputBuffer(NULL),
    mInputBufferByteSize(inInputBufferByteSize+kBufferPad),
    mInputBufferStart(0),
    mInputBufferEnd(0)
{
}
 
ACSimpleCodec::~ACSimpleCodec()
{
    delete[] mInputBuffer;
}
 
void    ACSimpleCodec::Initialize(const AudioStreamBasicDescription* inInputFormat, const AudioStreamBasicDescription* inOutputFormat, const void* inMagicCookie, UInt32 inMagicCookieByteSize)
{
    ReallocateInputBuffer(mInputBufferByteSize - kBufferPad);
 
    // By definition CBR has this greater than 0. We must avoid a div by 0 error in AppendInputData()
    // Note this will cause us to fail initialization which is intended
    if (mInputFormat.mBytesPerPacket == 0)
    {
        CODEC_THROW(kAudioCodecUnsupportedFormatError);
    }   
    
    ACBaseCodec::Initialize(inInputFormat, inOutputFormat, inMagicCookie, inMagicCookieByteSize);
}
 
void    ACSimpleCodec::Uninitialize()
{
    //  get rid of the buffer
    delete[] mInputBuffer;
    mInputBuffer = NULL;
    
    //  reset the ring buffer state
    mInputBufferStart = 0;
    mInputBufferEnd = 0;
    
    ACBaseCodec::Uninitialize();
}
 
void    ACSimpleCodec::Reset()
{
    //  clear the entire input buffer
    if (mInputBuffer) { // could be called before allocated.
        memset(mInputBuffer, 0, mInputBufferByteSize);
    }
    
    //  reset the ring buffer state
    mInputBufferStart = 0;
    mInputBufferEnd = 0;
    
    ACBaseCodec::Reset();
}
 
UInt32  ACSimpleCodec::GetInputBufferByteSize() const
{
    return mInputBufferByteSize - kBufferPad; // minus kBufferPad to prevent end moving past start
}
 
UInt32  ACSimpleCodec::GetUsedInputBufferByteSize() const
{
    UInt32 theAnswer = 0;
    
    //  this object uses a ring buffer
    if(mInputBufferStart <= mInputBufferEnd)
    {
        //  the active region is contiguous
        theAnswer = mInputBufferEnd - mInputBufferStart;
    }
    else
    {
        //  the active region wraps around 
        theAnswer = (mInputBufferByteSize - mInputBufferStart) + mInputBufferEnd;
    }
    
    return theAnswer;
}
 
 
void    ACSimpleCodec::AppendInputData(const void* inInputData, UInt32& ioInputDataByteSize, UInt32& ioNumberPackets, const AudioStreamPacketDescription* inPacketDescription)
{
    //  this buffer handling code doesn't care about such things as the packet descriptions
    if(!mIsInitialized) CODEC_THROW(kAudioCodecStateError);
    
    //  this is a ring buffer we're dealing with, so we need to set up a few things
    UInt32 theUsedByteSize = GetUsedInputBufferByteSize();
    UInt32 theAvailableByteSize = GetInputBufferByteSize() - theUsedByteSize;
 
    UInt32 theMaxAvailableInputBytes = ioInputDataByteSize; // we can't consume more than we get
 
    const Byte* theInputData = static_cast<const Byte*>(inInputData);
    
    // >>jamesmcc: added this because ioNumberPackets was not being updated if less was taken than given.
    // THIS ASSUMES CBR!
    UInt32 bytesPerPacketOfInput = mInputFormat.mBytesPerPacket;
    UInt32 theAvailablePacketSize = theAvailableByteSize / bytesPerPacketOfInput;
    
    UInt32 minPacketSize = ioNumberPackets < theAvailablePacketSize ? ioNumberPackets : theAvailablePacketSize;
    UInt32 minByteSize = minPacketSize * bytesPerPacketOfInput;
    
    //  we can copy only as much data as there is or up to how much space is availiable
    ioNumberPackets = minPacketSize;
    ioInputDataByteSize = minByteSize;
    
    // ioInputDataByteSize had better be <= to theMaxAvailableInputBytes or we're screwed
    if (ioInputDataByteSize > theMaxAvailableInputBytes)
    {
        CODEC_THROW(kAudioCodecStateError);
    }
    // <<jamesmcc 
    
    //  now we have to copy the data taking into account the wrap around and where the start is
    if(mInputBufferEnd + ioInputDataByteSize < mInputBufferByteSize)
    {
        //  no wrap around here
        memcpy(mInputBuffer + mInputBufferEnd, theInputData, ioInputDataByteSize);
        
        //  adjust the end point
        mInputBufferEnd += ioInputDataByteSize;
    }
    else
    {
        //  the copy will wrap
        
        //  copy the first part
        UInt32 theBeforeWrapByteSize = mInputBufferByteSize - mInputBufferEnd;
        memcpy(mInputBuffer + mInputBufferEnd, theInputData, theBeforeWrapByteSize);
        
        //  and the rest
        UInt32 theAfterWrapByteSize = ioInputDataByteSize - theBeforeWrapByteSize;
        memcpy(mInputBuffer, theInputData + theBeforeWrapByteSize, theAfterWrapByteSize);
        
        //  adjust the end point
        mInputBufferEnd = theAfterWrapByteSize;
    }
    
}
 
 
void    ACSimpleCodec::ZeroPadInputData(UInt32& ioNumberPackets, const AudioStreamPacketDescription* inPacketDescription)
{
    //  this buffer handling code doesn't care about such things as the packet descriptions
    if(!mIsInitialized) CODEC_THROW(kAudioCodecStateError);
    
    
    //  this is a ring buffer we're dealing with, so we need to set up a few things
    UInt32 theUsedByteSize = GetUsedInputBufferByteSize();
    UInt32 theAvailableByteSize = GetInputBufferByteSize() - theUsedByteSize;
    
    // >>jamesmcc: added this because ioNumberPackets was not being updated if less was taken than given.
    // THIS ASSUMES CBR!
    UInt32 bytesPerPacketOfInput = mInputFormat.mBytesPerPacket;
    UInt32 theAvailablePacketSize = theAvailableByteSize / bytesPerPacketOfInput;
    
    UInt32 minPacketSize = ioNumberPackets < theAvailablePacketSize ? ioNumberPackets : theAvailablePacketSize;
    UInt32 minByteSize = minPacketSize * bytesPerPacketOfInput;
    
    //  we can copy only as much data as there is or up to how much space is availiable
    ioNumberPackets = minPacketSize;
    
    // <<jamesmcc 
    
    //  now we have to copy the data taking into account the wrap around and where the start is
    if(mInputBufferEnd + minByteSize < mInputBufferByteSize)
    {
        //  no wrap around here
        memset(mInputBuffer + mInputBufferEnd, 0, minByteSize);
        
        //  adjust the end point
        mInputBufferEnd += minByteSize;
    }
    else
    {
        //  the copy will wrap
        
        //  copy the first part
        UInt32 theBeforeWrapByteSize = mInputBufferByteSize - mInputBufferEnd;
        memset(mInputBuffer + mInputBufferEnd, 0, theBeforeWrapByteSize);
        
        //  and the rest
        UInt32 theAfterWrapByteSize = minByteSize - theBeforeWrapByteSize;
        memset(mInputBuffer, 0, theAfterWrapByteSize);
        
        //  adjust the end point
        mInputBufferEnd = theAfterWrapByteSize;
    }
}
 
 
void    ACSimpleCodec::ConsumeInputData(UInt32 inConsumedByteSize)
{
    //  this is a convenience routine to make maintaining the ring buffer state easy
    UInt32 theContiguousRange = GetInputBufferContiguousByteSize();
    
    if(inConsumedByteSize > GetUsedInputBufferByteSize()) CODEC_THROW(kAudioCodecUnspecifiedError);
    
    if(inConsumedByteSize <= theContiguousRange)
    {
        //  the region to consume doesn't wrap
        
        //  figure out how much to consume
        inConsumedByteSize = (theContiguousRange < inConsumedByteSize) ? theContiguousRange : inConsumedByteSize;
        
        //  clear the consumed bits
        memset(mInputBuffer + mInputBufferStart, 0, inConsumedByteSize);
        
        //  adjust the start
        mInputBufferStart += inConsumedByteSize;
    }
    else
    {
        //  the region to consume will wrap
        
        //  clear the bits to the end of the buffer
        memset(mInputBuffer + mInputBufferStart, 0, theContiguousRange);
        
        //  now clear the bits left from the start
        memset(mInputBuffer, 0, inConsumedByteSize - theContiguousRange);
        
        //  adjust the start
        mInputBufferStart = inConsumedByteSize - theContiguousRange;
    }
}
 
 
Byte* ACSimpleCodec::GetBytes(UInt32& ioNumberBytes) const
{
    // if a client's algorithm has to have contiguous data and mInputBuffer wraps, then someone has to make a copy.
    // I can do it more efficiently than the client. 
    
    if(!mIsInitialized) CODEC_THROW(kAudioCodecStateError);
 
    UInt32 theUsedByteSize = GetUsedInputBufferByteSize();
    //UInt32 theAvailableByteSize = GetInputBufferByteSize() - theUsedByteSize;
    
    if (ioNumberBytes > theUsedByteSize) ioNumberBytes = theUsedByteSize;
        
    SInt32 leftOver = mInputBufferStart + ioNumberBytes - mInputBufferByteSize;
    
    if(leftOver > 0)
    {
        // need to copy beginning of buffer to the end. 
        // We cleverly over allocated our buffer space to make this possible.
        memmove(mInputBuffer + mInputBufferByteSize, mInputBuffer, leftOver);
    }
    
    return GetInputBufferStart();
}
 
 
void    ACSimpleCodec::ReallocateInputBuffer(UInt32 inInputBufferByteSize)
{
    mInputBufferByteSize = inInputBufferByteSize + kBufferPad;
    
    //  toss the old buffer
    delete[] mInputBuffer;
    mInputBuffer = NULL;
    
    //  allocate the new one
    // allocate extra in order to allow making contiguous data.
    UInt32 allocSize = 2*inInputBufferByteSize + kBufferPad;
    mInputBuffer = new Byte[allocSize];
    memset(mInputBuffer, 0, allocSize);
    
    //  reset the ring buffer state
    mInputBufferStart = 0;
    mInputBufferEnd = 0;
}
 
void    ACSimpleCodec::GetPropertyInfo(AudioCodecPropertyID inPropertyID, UInt32& outPropertyDataSize, Boolean& outWritable)
{
    switch(inPropertyID)
    {
        case kAudioCodecPropertyInputBufferSize:
            outPropertyDataSize = SizeOf32(UInt32);
            outWritable = true;
            break;
        default:
            ACBaseCodec::GetPropertyInfo(inPropertyID, outPropertyDataSize, outWritable);
            break;
    }
 
}
 
void    ACSimpleCodec::SetProperty(AudioCodecPropertyID inPropertyID, UInt32 inPropertyDataSize, const void* inPropertyData)
{
    switch(inPropertyID)
    {
        case kAudioCodecPropertyInputBufferSize:
            if(inPropertyDataSize == sizeof(UInt32))
            {
                ReallocateInputBuffer(*reinterpret_cast<const UInt32*>(inPropertyData));
            }
            else
            {
                CODEC_THROW(kAudioCodecBadPropertySizeError);
            }
            break;
        default:
            ACBaseCodec::SetProperty(inPropertyID, inPropertyDataSize, inPropertyData);
            break;            
    }
}