CoreAudio/AudioUnits/AUPublic/Utility/AUTimestampGenerator.h

/*
     File: AUTimestampGenerator.h
 Abstract: Part of CoreAudio Utility Classes
  Version: 1.1
 
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*/
#ifndef __AUTimestampGenerator_h__
#define __AUTimestampGenerator_h__
 
#include <math.h>
#include "CAHostTimeBase.h"
#include <stdio.h>
 
#define TSGFMT "0x%10qx"
//#define TSGFMT "%10qd"
 
// This class generates a continuously increasing series of timestamps based
// on a series of potentially discontinuous timestamps (as can be delivered from
// CoreAudio in the event of an overload or major engine change).
// N.B.: "output" = downstream (source) timestamp
//       "input"  = upstream (derived) timestamp
class AUTimestampGenerator {
public:
    AUTimestampGenerator(bool hostTimeDiscontinuityCorrection = false)
    {
        mState.mStartInputAtZero = true;
        mState.mBypassed = false;
        mState.mHostTimeDiscontinuityCorrection = hostTimeDiscontinuityCorrection;
#if DEBUG
        mVerbosity = 0;
        snprintf(mDebugName, sizeof(mDebugName), "tsg @ %p", this);
#endif
        // CAHostTimeBase should be used instead of the calls in <CoreAudio/HostTime.h>
        // we make this call here to ensure that this is initialized, otherwise the first time
        // you do actually call CAHostTimeBase to do work, can be on the render thread, and lead to unwanted VM faults
        CAHostTimeBase::GetFrequency();
        Reset();
    }
    
    void    SetStartInputAtZero(bool b) { mState.mStartInputAtZero = b; }
    bool    GetStartInputAtZero() const { return mState.mStartInputAtZero; }
    
    // bypassing is intended for a narrow special case. the upstream sample time will always be the same as the downstream time.
    void    SetBypassed(bool b) { mState.mBypassed = b; }
    bool    GetBypassed() const { return mState.mBypassed; }
        
    // Call this to reset the timeline.
    void    Reset()
    {
        mState.mCurrentInputTime.mSampleTime = 0.;
        mState.mNextInputSampleTime = 0.;
        mState.mCurrentOutputTime.mSampleTime = 0.;
        mState.mNextOutputSampleTime = 0.;
        mState.mLastOutputTime.mFlags = 0;
        mState.mRateScalarAdj = 1.;
        
        mFirstTime = true;
#if DEBUG
        if (mVerbosity)
            printf("%-20.20s: Reset\n", mDebugName);
#endif
    }
    
    // Call this once per render cycle with the downstream timestamp.
    // expectedDeltaFrames is the expected difference between the current and NEXT 
    //  downstream timestamps.
    // sampleRate is the OUTPUT sample rate.
    void    AddOutputTime(const AudioTimeStamp &inTimeStamp, Float64 expectedDeltaFrames, double outputSampleRate, double rateScalarAdj=1.0);
    
    // Call this once per render cycle to obtain the upstream timestamp.
    // framesToAdvance is the number of frames the input timeline is to be
    //  advanced during this render cycle.
    // sampleRate is the INPUT sample rate.
    const AudioTimeStamp &  GenerateInputTime(Float64 framesToAdvance, double inputSampleRate, bool advanceHostTime = false);
        
    // this can be called to override the setting of the next input sample time in GenerateInputTime
    void                    Advance(Float64 framesToAdvance)
    {
#if DEBUG
        if (mVerbosity > 1)
            printf("%-20.20s:   ADVANCE         in = " TSGFMT "                    advance = " TSGFMT "\n", mDebugName, (SInt64)mState.mCurrentInputTime.mSampleTime, (SInt64)framesToAdvance);
#endif
        mState.mNextInputSampleTime = mState.mCurrentInputTime.mSampleTime + framesToAdvance;
    }
 
    struct State {
        AudioTimeStamp      mCurrentInputTime;
        Float64             mNextInputSampleTime;
        Float64             mNextOutputSampleTime;
        Float64             mInputSampleTimeForOutputPull;
        
        AudioTimeStamp      mLastOutputTime;
        AudioTimeStamp      mCurrentOutputTime;
 
        bool                mStartInputAtZero;  // if true, input timeline starts at 0, else it starts
                                                // synced with the output timeline
        bool                mDiscontinuous;
        bool                mBypassed;
        Float64             mDiscontinuityDeltaSamples;
        
        double              mRateScalarAdj;
        
        bool                mHostTimeDiscontinuityCorrection; // If true, propagate timestamp discontinuities using host time.
    };
    
    void GetState(State& outState) const { outState = mState; }
    void SetState(State const& inState) { mState = inState; mFirstTime = false; }
    
private:
    
    struct State        mState;
 
    bool                mFirstTime; 
    
#if DEBUG
public:
    int                 mVerbosity;
    char                mDebugName[64];
#endif
};
 
 
#endif // __AUTimestampGenerator_h__