CoreAudio/PublicUtility/AUParamInfo.h

/*
     File: AUParamInfo.h
 Abstract: Part of CoreAudio Utility Classes
  Version: 1.1
 
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*/
#include <map>
#include <vector>
#include <AudioUnit/AudioUnit.h>
#include "CAAUParameter.h"
 
/*
    The ParameterMap returned by the Map() method is a map where 
        - the key is the clumpID
        - the value is a ParameterList (vector<CAAUParameter>)
        
    If you have parameters on multiple scopes (or elements within a scope), then you should create one of these 
    for each scope-element pair
*/
 
class AUParamInfo {
 
public:
    typedef std::vector <CAAUParameter> ParameterList;
    typedef std::map <UInt32, ParameterList, std::less<UInt32> > ParameterMap;
 
 
 
                            AUParamInfo (AudioUnit      inAU, 
                                    bool                inIncludeExpert, 
                                    bool                inIncludeReadOnly, 
                                    AudioUnitScope      inScope = kAudioUnitScope_Global,
                                    AudioUnitElement    inElement = 0);
                                    
                            ~AUParamInfo();
                            
    const ParameterMap&     Map () const { return mParams; }
    
    // some convenience methods
    UInt32                  NumParams () const { return mNumParams; }
    
    AudioUnitParameterID    ParamID (UInt32 inIndex) const 
                            { 
                                if (inIndex < mNumParams) return mParamListID[inIndex]; 
                                return 0xFFFFFFFF; 
                            }
                             
    UInt32                  NumClumps () const { return static_cast<UInt32>(mParams.size()); }
 
    UInt32                  NumParamsForClump (UInt32 inClump) const;
    
            // returns NULL if there's no info for the parameter
    const CAAUParameter*    GetParamInfo (AudioUnitParameterID inParamID) const;
    
    AudioUnitScope          GetScope () const { return mScope; }
    AudioUnitElement        GetElement () const { return mElement; }
    
private:
 
    AudioUnit               mAU;
    UInt32                  mNumParams;
    AudioUnitParameterID *  mParamListID;
    
    ParameterMap            mParams;
    AudioUnitScope          mScope;
    AudioUnitElement        mElement;
        
        // disallow
    AUParamInfo () {}
    AUParamInfo (const AUParamInfo &c) {}
    AUParamInfo& operator= (const AUParamInfo& c) { return *this; }
};