CoreAudio/PublicUtility/CACFArray.h

/*
     File: CACFArray.h
 Abstract: Part of CoreAudio Utility Classes
  Version: 1.1
 
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*/
#if !defined(__CACFArray_h__)
#define __CACFArray_h__
 
//=============================================================================
//  Includes
//=============================================================================
 
//  System Includes
#if !defined(__COREAUDIO_USE_FLAT_INCLUDES__)
    #include <CoreAudio/CoreAudioTypes.h>
    #include <CoreFoundation/CoreFoundation.h>
#else
    #include <CoreAudioTypes.h>
    #include <CoreFoundation.h>
#endif
 
#include "CADebugMacros.h"
 
//=============================================================================
//  Types
//=============================================================================
 
class   CACFDictionary;
class   CACFString;
 
//=============================================================================
//  CACFArray
//=============================================================================
 
class CACFArray
{
 
//  Construction/Destruction
public:
                        CACFArray()                                                                 : mCFArray(CFArrayCreateMutable(NULL, 0, &kCFTypeArrayCallBacks)), mRelease(true), mMutable(true) {}
    explicit            CACFArray(bool inRelease)                                                   : mCFArray(CFArrayCreateMutable(NULL, 0, &kCFTypeArrayCallBacks)), mRelease(inRelease), mMutable(true) {}
                        CACFArray(UInt32 inMaxNumberItems, bool inRelease)                          : mCFArray(CFArrayCreateMutable(NULL, static_cast<CFIndex>(inMaxNumberItems), &kCFTypeArrayCallBacks)), mRelease(inRelease), mMutable(true) {}
                        CACFArray(CFArrayRef inCFArray, bool inRelease)                             : mCFArray(const_cast<CFMutableArrayRef>(inCFArray)), mRelease(inRelease), mMutable(false) {}
                        CACFArray(CFMutableArrayRef inCFArray, bool inRelease)                      : mCFArray(inCFArray), mRelease(inRelease), mMutable(true) {}
                        CACFArray(const CACFArray& inArray)                                         : mCFArray(inArray.mCFArray), mRelease(inArray.mRelease), mMutable(inArray.mMutable) { Retain(); }
    CACFArray&          operator=(const CACFArray& inArray)                                         { Release(); mCFArray = inArray.mCFArray; mRelease = inArray.mRelease; mMutable = inArray.mMutable; Retain(); return *this; }
    CACFArray&          operator=(CFArrayRef inCFArray)                                             { Release(); mCFArray = const_cast<CFMutableArrayRef>(inCFArray); mMutable = false; Retain(); return *this; }
    CACFArray&          operator=(CFMutableArrayRef inCFArray)                                      { Release(); mCFArray = inCFArray; mMutable = true; Retain(); return *this; }
                        ~CACFArray()                                                                { Release(); }
 
private:
    void                Retain()                                                                    { if(mRelease && (mCFArray != NULL)) { CFRetain(mCFArray); } }
    void                Release()                                                                   { if(mRelease && (mCFArray != NULL)) { CFRelease(mCFArray); } }
        
//  Attributes
public:
    bool                IsValid() const                                                             { return mCFArray != NULL; }
    bool                IsMutable() const                                                           { return mMutable; }
    bool                CanModify() const                                                           { return mMutable && (mCFArray != NULL); }
    
    bool                WillRelease() const                                                         { return mRelease; }
    void                ShouldRelease(bool inRelease)                                               { mRelease = inRelease; }
    
    CFTypeID            GetTypeID() const                                                           { return CFGetTypeID(mCFArray); }
    
    CFArrayRef          GetCFArray() const                                                          { return mCFArray; }
    CFArrayRef          CopyCFArray() const                                                         { if(mCFArray != NULL) { CFRetain(mCFArray); } return mCFArray; }
    
    CFMutableArrayRef   GetCFMutableArray() const                                                   { return mCFArray; }
    CFMutableArrayRef   CopyCFMutableArray() const                                                  { if(mCFArray != NULL) { CFRetain(mCFArray); } return mCFArray; }
    CFPropertyListRef   AsPropertyList() const                                                      { return mCFArray; }
 
    void                SetCFMutableArrayFromCopy(CFArrayRef inArray, bool inRelease = true)        { Release(); mCFArray = CFArrayCreateMutableCopy(NULL, 0, inArray); mMutable = true; mRelease = inRelease; }
 
//  Item Operations
public:
    UInt32              GetNumberItems() const                                                      { UInt32 theAnswer = 0; if(mCFArray != NULL) { theAnswer = ToUInt32(CFArrayGetCount(mCFArray)); } return theAnswer; }
    bool                HasItem(const void* inItem) const;
    void                RemoveItem(const void* inItem)                                              { UInt32 theIndex; if(CanModify() && GetIndexOfItem(inItem, theIndex)) { RemoveItemAtIndex(theIndex); } }
    bool                GetIndexOfItem(const void* inItem, UInt32& outIndex) const;
    void                RemoveItemAtIndex(UInt32 inIndex)                                           { if(CanModify()) { CFArrayRemoveValueAtIndex(mCFArray, static_cast<CFIndex>(inIndex)); } }
    void                Clear()                                                                     { if(CanModify()) { CFArrayRemoveAllValues(mCFArray); } }
    void                Sort(CFComparatorFunction inCompareFunction)                                { if(CanModify()) { CFRange theRange = { 0, CFArrayGetCount(mCFArray) }; CFArraySortValues(mCFArray, theRange, inCompareFunction, NULL); } }
    void                SortNumbers()                                                               { Sort((CFComparatorFunction)CFNumberCompare); }
    void                SortStrings()                                                               { Sort((CFComparatorFunction)CFStringCompare); }
    
    bool                GetBool(UInt32 inIndex, bool& outValue) const;
    bool                GetSInt32(UInt32 inIndex, SInt32& outItem) const;
    bool                GetUInt32(UInt32 inIndex, UInt32& outItem) const;
    bool                GetSInt64(UInt32 inIndex, SInt64& outItem) const;
    bool                GetUInt64(UInt32 inIndex, UInt64& outItem) const;
    bool                GetFloat32(UInt32 inIndex, Float32& outItem) const;
    bool                GetFloat64(UInt32 inIndex, Float64& outItem) const;
    bool                Get4CC(UInt32 inIndex, UInt32& outValue) const;
    bool                GetString(UInt32 inIndex, CFStringRef& outItem) const;
    bool                GetArray(UInt32 inIndex, CFArrayRef& outItem) const;
    bool                GetDictionary(UInt32 inIndex, CFDictionaryRef& outItem) const;
    bool                GetData(UInt32 inIndex, CFDataRef& outItem) const;
    bool                GetUUID(UInt32 inIndex, CFUUIDRef& outItem) const;
    bool                GetCFType(UInt32 inIndex, CFTypeRef& outItem) const;
    
    void                GetCACFString(UInt32 inIndex, CACFString& outItem) const;
    void                GetCACFArray(UInt32 inIndex, CACFArray& outItem) const;
    void                GetCACFDictionary(UInt32 inIndex, CACFDictionary& outItem) const;
    
    bool                AppendBool(bool inItem);
    bool                AppendSInt32(SInt32 inItem);
    bool                AppendUInt32(UInt32 inItem);
    bool                AppendSInt64(SInt64 inItem);
    bool                AppendUInt64(UInt64 inItem);
    bool                AppendFloat32(Float32 inItem);
    bool                AppendFloat64(Float64 inItem);
    bool                AppendString(const CFStringRef inItem);
    bool                AppendArray(const CFArrayRef inItem);
    bool                AppendDictionary(const CFDictionaryRef inItem);
    bool                AppendData(const CFDataRef inItem);
    bool                AppendCFType(const CFTypeRef inItem);
    
    bool                InsertBool(UInt32 inIndex, bool inItem);
    bool                InsertSInt32(UInt32 inIndex, SInt32 inItem);
    bool                InsertUInt32(UInt32 inIndex, UInt32 inItem);
    bool                InsertSInt64(UInt32 inIndex, SInt64 inItem);
    bool                InsertUInt64(UInt32 inIndex, UInt64 inItem);
    bool                InsertFloat32(UInt32 inIndex, Float32 inItem);
    bool                InsertFloat64(UInt32 inIndex, Float64 inItem);
    bool                InsertString(UInt32 inIndex, const CFStringRef inItem);
    bool                InsertArray(UInt32 inIndex, const CFArrayRef inItem);
    bool                InsertDictionary(UInt32 inIndex, const CFDictionaryRef inItem);
    bool                InsertData(UInt32 inIndex, const CFDataRef inItem);
    bool                InsertCFType(UInt32 inIndex, const CFTypeRef inItem);
    
    bool                SetBool(UInt32 inIndex, bool inItem);
    bool                SetSInt32(UInt32 inIndex, SInt32 inItem);
    bool                SetUInt32(UInt32 inIndex, UInt32 inItem);
    bool                SetSInt64(UInt32 inIndex, SInt64 inItem);
    bool                SetUInt64(UInt32 inIndex, UInt64 inItem);
    bool                SetFloat32(UInt32 inIndex, Float32 inItem);
    bool                SetFloat64(UInt32 inIndex, Float64 inItem);
    bool                SetString(UInt32 inIndex, const CFStringRef inItem);
    bool                SetArray(UInt32 inIndex, const CFArrayRef inItem);
    bool                SetDictionary(UInt32 inIndex, const CFDictionaryRef inItem);
    bool                SetData(UInt32 inIndex, const CFDataRef inItem);
    bool                SetCFType(UInt32 inIndex, const CFTypeRef inItem);
 
//  Implementation
private:
    CFMutableArrayRef   mCFArray;
    bool                mRelease;
    bool                mMutable;
    
                        CACFArray(const void*); // prevent accidental instantiation with a pointer via bool constructor
};
 
#endif