main.c

 /*
 
 File: main.c
 
 Abstract: Contains code showing how to create a QuickTime movie from a
           data file containing just the video frames.
 
 Version: 1.0
 
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 */ 
 
#include <TargetConditionals.h>
 
#if TARGET_OS_WIN32
    #include <stdlib.h>
    #include <stdio.h>
    #include <QuickTimeComponents.h>
    #include <QTML.h>
    #define STRICT
    #include <windows.h>
#else
    #import <QuickTime/QuickTime.h>
#endif
 
static const int            kFrameWidth         = 200; // your frameWidth
static const int            kFrameHeight        = 240; // your frameHeight
static const TimeScale      kMediaTimeScale     = 600; // your media time scale
static const TimeValue      kDurationPerSample  = 60;  // your duration per sample
static const long           kNumberOfSamples    = 60;  // your number of samples
static const OSType         kCodecType          = 'raw ';   // your codec type 
 
OSErr makeMovieFromVideoFramesFile(char *inDestMovieFile);
void makeDataRefFromFullPath(char *inFilePath, Handle *outDataRef, OSType *outDataRefType);
 
/*
 
Main
 
Parses command line input parameters looking for a specified
path to a video frames file. Then it calls QuickTime routines
to create a QuickTime movie from this video frames file.
 
*/
 
int main (int argc, char * const argv[]) 
{
    OSErr err;
    char *inFile = nil;
    int i;
 
    // look for the "-input" parameter which designates the video frames file
    for (i = 1; i < argc; i++)
    {
        if ( (0 == strncmp("-input", argv[i], 2)) && i + 1 < argc )
            inFile = (char*)argv[++i];
    }
    
    if (NULL == inFile)
    {
        fprintf(stderr, "CreateMovieFromReferences -input /path/to/inputVideoFramesfile\n");
        err = paramErr;
        goto bail;
    }
 
    // create a QuickTime movie from the video frames file
    err = makeMovieFromVideoFramesFile(inFile);
    
bail:
    return err;
}
 
/*
 
makeMovieFromVideoFramesFile
 
Creates a movie from a file of contiguous video frames
 
inDestMovieFile - Your raw video frames file. Once the program has finished, this file
will be converted "in place" to a QuickTime movie.
Note: your video frames file must have the first 16 bytes of your your video frames should
be overwritten with the bit pattern that QuickTime will later recognize as the start of the
'mdat' atom, which it will patch when the movie resource is appended to the file (see the 
"Read Me" file associated with this sample code for more details). Then the first compressed 
video sample can be written at byte offset 16.
 
*/
 
OSErr makeMovieFromVideoFramesFile(char *inDestMovieFile)
{
    Handle                  dataRef = NULL;
    OSType                  dataRefType;
    ImageDescriptionHandle  videoDescH = NULL;
    OSErr                   err;
 
#if TARGET_OS_WIN32
    err = InitializeQTML(0);
    if ((err = GetMoviesError()) != noErr) goto bail;
#endif
    err = EnterMovies();
    if ((err = GetMoviesError()) != noErr) goto bail;
 
    // create a data reference from the full path to the video frames file
    makeDataRefFromFullPath(inDestMovieFile, &dataRef, &dataRefType);
    if (dataRef == NULL) goto bail;
 
    Movie m = NewMovie(0);
    if ((err = GetMoviesError()) != noErr) goto bail;
 
    // create the video track for the movie
    Track videoT = NewMovieTrack( m, Long2Fix(kFrameWidth), Long2Fix(kFrameHeight), kNoVolume);
    if ((err = GetMoviesError()) != noErr) goto bail;
    
    // create the video track media
    Media videoM = NewTrackMedia( videoT, VideoMediaType, kMediaTimeScale, dataRef, dataRefType);
    if ((err = GetMoviesError()) != noErr) goto bail;
    
    videoDescH = (ImageDescriptionHandle)NewHandleClear(sizeof(ImageDescription));
    if (videoDescH == NULL) goto bail;
    
    // create the ImageDescription that will describe our video track media samples
    videoDescH[0]->idSize = sizeof(ImageDescription);
    videoDescH[0]->cType = kCodecType; // the codec type for your data 
    videoDescH[0]->temporalQuality = codecNormalQuality;
    videoDescH[0]->spatialQuality = codecNormalQuality;
    videoDescH[0]->width = kFrameWidth;
    videoDescH[0]->height = kFrameHeight;
    videoDescH[0]->hRes = 72L << 16;
    videoDescH[0]->vRes = 72L << 16;
    videoDescH[0]->depth = 32;
    videoDescH[0]->clutID = -1;
 
    SampleReference64Record videoRef;
    videoRef.dataOffset.hi = 0; videoRef.dataOffset.lo = 0;
    videoRef.dataSize = (kFrameWidth*kFrameHeight*4) * kNumberOfSamples; 
    videoRef.durationPerSample = kDurationPerSample;
    videoRef.numberOfSamples = kNumberOfSamples;
    videoRef.sampleFlags = 0;
 
    // now add all of our media samples to the movie data file.
    err = AddMediaSampleReferences64(videoM, (SampleDescriptionHandle)videoDescH,
                            1, &videoRef, 0);
    if (err != noErr) goto bail;
 
    TimeValue mediaDuration = kNumberOfSamples * kDurationPerSample;
    // inserts a reference to our media samples into the track.
    err = InsertMediaIntoTrack(videoT, 0, 0, mediaDuration, 
                fixed1);    // media's rate (1.0 = media's natural playback rate).
    if (err != noErr) goto bail;
 
    DataHandler outDataHandler;
    // opens a data handler for our movie storage (the video frames file)
    err = OpenMovieStorage (dataRef, dataRefType, kDataHCanWrite, &outDataHandler );
    if (err != noErr) goto bail;
    
    // add a movie to our movie storage container
    err = AddMovieToStorage (m, outDataHandler );
    if (err != noErr) goto bail;
 
    err = CloseMovieStorage (outDataHandler);
    outDataHandler = NULL;
    
bail:
    if (videoDescH)
    {
        DisposeHandle((Handle)videoDescH);
    }
    
    return err;
}
 
/*
 
makeDataRefFromFullPath
 
Creates a data reference from a full path string.
 
inFilePath - pointer to the full path C-string
outDataRef - on return this contains the data reference handle
outDataRefType - on return this contains the data reference type
 
*/
void makeDataRefFromFullPath(char *inFilePath, Handle *outDataRef, OSType *outDataRefType)
{
    *outDataRef = NULL;
 
    /* The default encoding for the system; 
        untagged 8-bit characters are usually in this encoding */
    CFStringEncoding sysEncoding = CFStringGetSystemEncoding();
    CFStringRef destFileRef = CFStringCreateWithCString (
                                   kCFAllocatorDefault,
                                   inFilePath,
                                   sysEncoding
                                );
    if (NULL == destFileRef)
    {
        return;
    }
    
    // Create data reference for our raw frames file
    QTNewDataReferenceFromFullPathCFString(destFileRef, kQTNativeDefaultPathStyle, 0, outDataRef, outDataRefType);
    CFRelease(destFileRef);
}