Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
CubeController.m
/* |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple Computer, Inc. |
("Apple") in consideration of your agreement to the following terms, and your |
use, installation, modification or redistribution of this Apple software |
constitutes acceptance of these terms. If you do not agree with these terms, |
please do not use, install, modify or redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and subject |
to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs |
copyrights in this original Apple software (the "Apple Software"), to use, |
reproduce, modify and redistribute the Apple Software, with or without |
modifications, in source and/or binary forms; provided that if you redistribute |
the Apple Software in its entirety and without modifications, you must retain |
this notice and the following text and disclaimers in all such redistributions of |
the Apple Software. Neither the name, trademarks, service marks or logos of |
Apple Computer, Inc. may be used to endorse or promote products derived from the |
Apple Software without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or implied, |
are granted by Apple herein, including but not limited to any patent rights that |
may be infringed by your derivative works or by other works in which the Apple |
Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO |
WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED |
WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN |
COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR |
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE |
GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, MODIFICATION AND/OR DISTRIBUTION |
OF THE APPLE SOFTWARE, HOWEVER CAUSED AND WHETHER UNDER THEORY OF CONTRACT, TORT |
(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN |
ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
*/ |
#import "CubeController.h" |
#import "CubeWindowController.h" |
#import "Cube.h" |
@implementation CubeController |
- (id)init |
{ |
[super init]; |
cube = [[Cube alloc] init]; |
undoManager = [[NSUndoManager alloc] init]; |
[self sharedOpenGLContext]; |
return self; |
} |
- (void)dealloc |
{ |
[undoManager release]; |
[cube release]; |
[openGLContext release]; |
[pixelFormat release]; |
[super dealloc]; |
} |
// Create a "master" OpenGL context. This is used primarily to hold |
// onto texture objects we want to share across all contexts. |
- (NSOpenGLContext *)sharedOpenGLContext |
{ |
if(!openGLContext) |
{ |
openGLContext = [[NSOpenGLContext alloc] initWithFormat:[self sharedPixelFormat] |
shareContext:nil]; |
} |
return openGLContext; |
} |
// Set up the master pixel format. All contexts will share this format, |
// which helps ensure that all GL contexts created will be compatible |
// for sharing. |
- (NSOpenGLPixelFormat *)sharedPixelFormat |
{ |
if(!pixelFormat) |
{ |
NSOpenGLPixelFormatAttribute attribs[] = |
{ |
NSOpenGLPFAAccelerated, |
NSOpenGLPFADoubleBuffer, |
NSOpenGLPFAColorSize,1, |
NSOpenGLPFADepthSize,1, |
0}; |
/* Choose a pixel format */ |
pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; |
} |
return pixelFormat; |
} |
- (Cube *)cube |
{ |
return cube; |
} |
- (NSUndoManager *)undoManager |
{ |
return undoManager; |
} |
- (void)applicationWillFinishLaunching:(NSNotification *)none |
{ |
[self newCubeWindow:nil]; |
} |
- (IBAction)newCubeWindow:(id)sender |
{ |
NSWindowController *controller; |
controller = [[CubeWindowController alloc] initWithWindowNibName:@"CubeWindow"]; |
[controller showWindow:nil]; |
} |
@end |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-04-21