Cube.h

/*
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                please do not use, install, modify or redistribute this Apple software.
    
                In consideration of your agreement to abide by the following terms, and subject
                to these terms, Apple grants you a personal, non-exclusive license, under AppleÕs
                copyrights in this original Apple software (the "Apple Software"), to use,
                reproduce, modify and redistribute the Apple Software, with or without
                modifications, in source and/or binary forms; provided that if you redistribute
                the Apple Software in its entirety and without modifications, you must retain
                this notice and the following text and disclaimers in all such redistributions of
                the Apple Software.  Neither the name, trademarks, service marks or logos of
                Apple Computer, Inc. may be used to endorse or promote products derived from the
                Apple Software without specific prior written permission from Apple.  Except as
                expressly stated in this notice, no other rights or licenses, express or implied,
                are granted by Apple herein, including but not limited to any patent rights that
                may be infringed by your derivative works or by other works in which the Apple
                Software may be incorporated.
    
                The Apple Software is provided by Apple on an "AS IS" basis.  APPLE MAKES NO
                WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION THE IMPLIED
                WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS FOR A PARTICULAR
                PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND OPERATION ALONE OR IN
                COMBINATION WITH YOUR PRODUCTS.
    
                IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL OR
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*/
 
#import <Foundation/Foundation.h>
#import <OpenGL/gl.h>
 
extern NSString *CubeDidChangeNotification;
 
/*
 
         +--+--+--+
         |T0|T1|T2|
         +--+--+--+
         |T3|T4|T5|
         +--+--+--+
         |T6|T7|T8|
+--+--+--+--+--+--+--+--+--+--+--+--+
|L0|L1|L2|F0|F1|F2|R0|R1|R2|P0|P1|P2|
+--+--+--+--+--+--+--+--+--+--+--+--+
|L3|L4|L5|F3|F4|F5|R3|R4|R5|P3|P4|P5|
+--+--+--+--+--+--+--+--+--+--+--+--+
|L6|L7|L8|F6|F7|F8|R6|R7|R8|P6|P7|P8|
+--+--+--+--+--+--+--+--+--+--+--+--+
         |B0|B1|B2|
     +--+--+--+
         |B3|B4|B5|
     +--+--+--+
     |B6|B7|B8|
     +--+--+--+
     
*/
 
#define UL 0
#define UM 1
#define UR 2
#define LM 3
#define MM 4
#define RM 5
#define BL 6
#define BM 7
#define BR 8
 
typedef struct 
{
    unsigned char L0, L1, L2;
    unsigned char L3, L4, L5;
    unsigned char L6, L7, L8;
    unsigned char F0, F1, F2;
    unsigned char F3, F4, F5;
    unsigned char F6, F7, F8;
    unsigned char R0, R1, R2;
    unsigned char R3, R4, R5;
    unsigned char R6, R7, R8;
    unsigned char B0, B1, B2;
    unsigned char B3, B4, B5;
    unsigned char B6, B7, B8;
    unsigned char T0, T1, T2;
    unsigned char T3, T4, T5;
    unsigned char T6, T7, T8;
    unsigned char P0, P1, P2;
    unsigned char P3, P4, P5;
    unsigned char P6, P7, P8;
} CubeState;
 
@interface Cube : NSObject 
{
    CubeState state;
    CubeState animationState;
    CubeState targetAnimationState;
    
    NSInvocation *renderInvocation;
    BOOL showAnimation;
    BOOL postsNotification;
    BOOL recordSequence;
    BOOL undoEnabled;
    NSMutableString *recordingSequence;
    NSMutableString *currentSequence;
    unsigned currentPosition;
    float currentAngle;
    float angleTarget;
    NSTimer *animationTimer;
    
    GLuint faceTexture;
}
- (CubeState)state;
- (void)setState:(CubeState)cubeState;
- (void)setAnimationState:(CubeState)cubeState;
- (CubeState)rotateLeft:(int)count;
- (CubeState)rotateRight:(int)count;
- (CubeState)rotateTop:(int)count;
- (CubeState)rotateBottom:(int)count;
- (CubeState)rotateFront:(int)count;
- (CubeState)rotateBack:(int)count;
- (CubeState)rotateXAxis:(int)count;
- (CubeState)rotateYAxis:(int)count;
- (CubeState)rotateZAxis:(int)count;
- (void)appendAnimationSequence:(NSString *)sequence;
- (void)performSequence:(NSString *)sequence;
- (void)beginRecording;
- (NSMutableString *)endRecording;
- (void)setPostsNotification:(BOOL)flag;
- (BOOL)postsNotification;
- (void)setUndoEnabled:(BOOL)flag;
- (BOOL)undoEnabled;
- (void)animationComplete;
@end
 
@interface Cube(CubeRendering)
- (void)setShowsAnimation:(BOOL)flag;
- (BOOL)showsAnimation;
- (void)draw;
- (void)drawXAxis:(float)angle;
- (void)drawYAxis:(float)angle;
- (void)drawZAxis:(float)angle;
- (void)drawLeftAxis:(float)angle;
- (void)drawRightAxis:(float)angle;
- (void)drawTopAxis:(float)angle;
- (void)drawBottomAxis:(float)angle;
- (void)drawFrontAxis:(float)angle;
- (void)drawBackAxis:(float)angle;
- (void)animateRotationSelector:(SEL)drawSelector angle:(float)angle;
- (void)stepAnimation:(NSTimer *)timer;
@end
 
@interface Cube(CubeSolving)
- (NSString *)solveCube;
- (BOOL)isSolved;
@end