Sources/GLQuad.h
/* |
Copyright (C) 2015 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
Utility class for rendering a textured quad. |
*/ |
#import <OpenGL/OpenGL.h> |
@interface GLQuad: NSObject |
// Create a quad with view bounds. |
- (nullable instancetype) initWithBounds:(const NSRect)bounds; |
// Program object id |
@property (nonatomic, readonly) GLuint pid; |
// Vertex array object |
@property (nonatomic, readonly) GLuint vao; |
// Draw mode |
@property (nonatomic, readonly) GLenum mode; |
// Texture target |
@property (nonatomic, readonly) GLenum target; |
// Texture bounds |
@property (nonatomic, readonly) NSRect bounds; |
// Set the image size. For texture 2D the default coordinates are used. |
// For texture rectangle you need to set the original image size. |
@property (nonatomic) NSSize size; |
// Render the textured quad |
- (void) render:(const GLuint)texture; |
@end |
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