Sources/QuadRect.fs
| /* | 
| Copyright (C) 2015 Apple Inc. All Rights Reserved. | 
| See LICENSE.txt for this sample’s licensing information | 
| Abstract: | 
| A quad fragment shader for texture rectangle. | 
| */ | 
| #version 410 core | 
| in vec2 fragTexCoord; | 
| out vec4 fragColor; | 
| uniform sampler2DRect tex; | 
| void main() | 
| { | 
| fragColor = texture(tex, fragTexCoord); | 
| } | 
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