Sources/QuadRect.vs
/* |
Copyright (C) 2015 Apple Inc. All Rights Reserved. |
See LICENSE.txt for this sample’s licensing information |
Abstract: |
A quad vertex shader for texture rectangle. |
*/ |
#version 410 core |
layout(location = 0) in vec2 vertex; |
layout(location = 1) in vec2 texCoord; |
out vec2 fragTexCoord; |
void main() |
{ |
gl_Position = vec4(vertex, 0.0, 1.0); |
fragTexCoord = texCoord; |
} |
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