bufferDisplay.fs

/*
 Copyright (C) 2015 Apple Inc. All Rights Reserved.
 See LICENSE.txt for this sample’s licensing information
 
 Abstract:
 The application delegate.
 */
 
#version 150
 
uniform sampler2D displayTex;
 
in vec3 texCoord;
out vec4 fragColor;
 
void main()
{
    // Retrieve a color from the texture for the resulting fragment
    fragColor = texture(displayTex, texCoord.st);
}