passthrough.vs

/*
 Copyright (C) 2015 Apple Inc. All Rights Reserved.
 See LICENSE.txt for this sample’s licensing information
 
 Abstract:
 The application delegate.
 */
 
#version 150
 
in vec4 inPosition;
in vec3 inTexcoord;
 
out vec3 texCoord;
 
void main()
{
    gl_Position = inPosition;
    texCoord = inTexcoord;
}