DFView.h
// |
// File: DFView.h |
// |
// Abstract: This example shows how to combine parallel computation on the CPU |
// via GCD with results processing and display on the GPU via OpenCL |
// and OpenGL. It computes escape-time fractals in parallel on the |
// global concurrent GCD queue and uses another GCD queue to upload |
// results to the GPU for processing via two OpenCL kernels. Calls to |
// OpenCL and OpenGL for display are serialized with a third GCD queue. |
// |
// Version: <1.0> |
// |
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// Copyright 2009 Apple Inc. All rights reserved. |
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#import <Cocoa/Cocoa.h> |
#import <QuartzCore/QuartzCore.h> |
#import <OpenGL/OpenGL.h> |
#import <OpenGL/gl.h> |
#import <OpenCL/opencl.h> |
#import <dispatch/dispatch.h> |
@interface DFView : NSOpenGLView { |
@private |
dispatch_queue_t openglqueue, openclqueue; |
dispatch_source_t fpstimer; |
CVDisplayLinkRef displayLink; |
GLuint texture, vertexBuffer, indexBuffer, selectionDisplayList; |
cl_context computeContext; |
cl_program computeProgram; |
cl_command_queue quadtreeCommandQueue, renderCommandQueue; |
cl_kernel quadtreeKernel, colorizeKernel; |
cl_mem quadtreeInputBuffer, quadtreeOutputBuffer[2]; |
cl_mem colorizeInputBuffer, colorizeOutputBuffer; |
cl_mem renderImage, gradientBuffer; |
size_t quadtreeLength, dataLength, gradientLength, imageSize; |
size_t maxQuadtreeKernelWorkGroupSize, quadtreeKernelWorkGroupSize; |
size_t maxColorizeKernelWorkGroupSize, colorizeKernelWorkGroupSize; |
float *quadtreeData, *gradientComponents; |
unsigned int quadtreeBufferIndex, colorRoot; |
BOOL enabled, haveSelection, needsFlush, quadtreeDone, processing; |
BOOL cycling, refreshing, vSync, useDLink, useGLMPEngine; |
double cycleSpeed; |
long double cycleBase, tb_freq; |
volatile int64_t frames; |
uint64_t fpsStartTime; |
NSColor *col0, *col1, *col2, *col3, *col4; |
NSPoint selectionOrigin; |
NSRect selection; |
NSString *computeDevice; |
NSArray *observedKeys; |
} |
@property BOOL enabled, haveSelection, needsFlush, quadtreeDone, processing; |
@property BOOL cycling, refreshing, vSync, useDLink, useGLMPEngine; |
@property unsigned int quadtreeBufferIndex, colorRoot; |
@property double cycleSpeed; |
@property long double cycleBase; |
@property(copy) NSColor *col0, *col1, *col2, *col3, *col4; |
@property(retain) NSArray *observedKeys; |
- (void)startQuadtreeProcessing:(float *)quadtree size:(unsigned long)size; |
- (void)stopQuadtreeProcessing; |
- (CGImageRef)createImage; |
@end |
Copyright © 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-06-05