DispatchLifeGLView.m
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#import "DispatchLifeGLView.h" |
#import <OpenGL/OpenGL.h> |
#include <OpenGL/gl.h> |
#include <OpenGL/glext.h> |
#include <OpenGL/glu.h> |
#include <OpenGL/CGLCurrent.h> |
#include <OpenGL/CGLContext.h> |
extern size_t grid_x_size; |
extern size_t grid_y_size; |
@implementation DispatchLifeGLView |
#define CELL_WIDTH 8 |
#define CELL_HEIGHT 8 |
- (void)goFullScreen:(NSOpenGLView*)view { |
NSOpenGLPixelFormatAttribute attrs[] = |
{ |
NSOpenGLPFAFullScreen, |
NSOpenGLPFAScreenMask, CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), |
NSOpenGLPFAAccelerated, |
NSOpenGLPFANoRecovery, |
NSOpenGLPFADoubleBuffer, |
0 |
}; |
NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; |
NSOpenGLContext* screen = [[NSOpenGLContext alloc] initWithFormat:pixFmt shareContext:[view openGLContext]]; |
CGDisplayErr err = CGCaptureAllDisplays(); |
if (err != CGDisplayNoErr) { |
[screen release]; |
return; |
} |
[screen setFullScreen]; |
[screen makeCurrentContext]; |
glClearColor(0.0, 0.0, 0.0, 0.0); |
glClear(GL_COLOR_BUFFER_BIT); |
[screen flushBuffer]; |
glClear(GL_COLOR_BUFFER_BIT); |
[screen flushBuffer]; |
} |
- (id)initWithFrame:(NSRect)frame { |
NSOpenGLPixelFormatAttribute attrs[] = |
{ |
NSOpenGLPFAAccelerated, |
NSOpenGLPFANoRecovery, |
NSOpenGLPFADoubleBuffer, |
0 |
}; |
NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; |
self = [super initWithFrame:frame pixelFormat:pixFmt]; |
if (self) { |
[[self openGLContext] makeCurrentContext]; |
glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); |
glClearColor(1.0, 1.0, 1.0, 1.0); |
glColor4f(1.0, 1.0, 1.0, 1.0); |
glEnable(GL_RASTER_POSITION_UNCLIPPED_IBM); |
glDisable(GL_DITHER); |
grid_x_size = 128; |
grid_y_size = 96; |
self->grid = init_grid(grid_x_size, grid_y_size); |
size_t image_size = grid_x_size * grid_y_size * sizeof(uint32_t); |
self->image = malloc(image_size); |
memset(self->image, 0xFF, image_size); |
[self adjustGLViewBounds]; |
[[NSTimer scheduledTimerWithTimeInterval: (1.0f / 15.0) target: self selector:@selector(drawRect:) userInfo:self repeats:true] retain]; |
} |
return self; |
} |
- (void)drawRect:(NSRect)rect { |
[[self openGLContext] makeCurrentContext]; |
glClear(GL_COLOR_BUFFER_BIT); |
NSRect bounds = [self bounds]; |
glRasterPos2f(-bounds.size.width/2, -bounds.size.height/2); |
glPixelZoom(bounds.size.width/grid_x_size, bounds.size.height/grid_y_size); |
const int width = grid_x_size; |
const int height = grid_y_size; |
int x, y; |
for (y = 0; y < height; ++y) { |
for (x = 0; x < width; ++x) { |
int i = y * width + x; |
switch (get_grid_display_char(grid, x, y)) { |
case '.': |
image[i] = 0xCCCCCCFF; |
break; |
case '#': |
image[i] = 0x000000FF; |
break; |
case ' ': |
image[i] = 0xFFFFFFFF; |
break; |
default: |
image[i] = 0x0000FFFF; |
break; |
} |
} |
} |
glDrawPixels(width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, image); |
glFinish(); |
[[self openGLContext] flushBuffer]; |
} |
- (void)adjustGLViewBounds |
{ |
[[self openGLContext] makeCurrentContext]; |
[[self openGLContext] update]; |
NSRect rect = [self bounds]; |
glViewport(0, 0, (GLint) rect.size.width, (GLint) rect.size.height); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
gluOrtho2D(-(rect.size.width/2), rect.size.width/2, -(rect.size.height/2), rect.size.height/2); |
glMatrixMode(GL_MODELVIEW); |
glLoadIdentity(); |
[self setNeedsDisplay:true]; |
} |
- (void)update // moved or resized |
{ |
[super update]; |
[self adjustGLViewBounds]; |
} |
- (void)reshape // scrolled, moved or resized |
{ |
[super reshape]; |
[self adjustGLViewBounds]; |
} |
@end |
Copyright © 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-05-29