DispatchLifeGLView.m

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#import "DispatchLifeGLView.h"
 
#import <OpenGL/OpenGL.h>
 
#include <OpenGL/gl.h>
#include <OpenGL/glext.h>
#include <OpenGL/glu.h>
 
#include <OpenGL/CGLCurrent.h>
#include <OpenGL/CGLContext.h>
 
extern size_t grid_x_size;
extern size_t grid_y_size;
 
@implementation DispatchLifeGLView
 
#define CELL_WIDTH 8
#define CELL_HEIGHT 8
 
- (void)goFullScreen:(NSOpenGLView*)view {
    NSOpenGLPixelFormatAttribute attrs[] =
    {
        NSOpenGLPFAFullScreen,
        
        NSOpenGLPFAScreenMask, CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay),
 
        NSOpenGLPFAAccelerated,
        NSOpenGLPFANoRecovery,
        NSOpenGLPFADoubleBuffer,
        0
    };
    NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
    
    NSOpenGLContext* screen = [[NSOpenGLContext alloc] initWithFormat:pixFmt shareContext:[view openGLContext]];
    
    CGDisplayErr err = CGCaptureAllDisplays();
    if (err != CGDisplayNoErr) {
        [screen release];
        return;
    }
    
    [screen setFullScreen];
    [screen makeCurrentContext];
 
    glClearColor(0.0, 0.0, 0.0, 0.0);
    glClear(GL_COLOR_BUFFER_BIT);
    [screen flushBuffer];
    glClear(GL_COLOR_BUFFER_BIT);
    [screen flushBuffer];
}
 
 
- (id)initWithFrame:(NSRect)frame {
    NSOpenGLPixelFormatAttribute attrs[] =
    {
        NSOpenGLPFAAccelerated,
        NSOpenGLPFANoRecovery,
        NSOpenGLPFADoubleBuffer,
        0
    };
    NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs];
 
    self = [super initWithFrame:frame pixelFormat:pixFmt];
    if (self) {
 
        [[self openGLContext] makeCurrentContext];
        glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
        glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
        glClearColor(1.0, 1.0, 1.0, 1.0);
        glColor4f(1.0, 1.0, 1.0, 1.0);
        glEnable(GL_RASTER_POSITION_UNCLIPPED_IBM);
        glDisable(GL_DITHER);
 
        grid_x_size = 128;
        grid_y_size = 96;
 
        self->grid = init_grid(grid_x_size, grid_y_size);
        size_t image_size = grid_x_size * grid_y_size * sizeof(uint32_t);
        self->image = malloc(image_size);
        memset(self->image, 0xFF, image_size);
 
        [self adjustGLViewBounds];
 
        [[NSTimer scheduledTimerWithTimeInterval: (1.0f / 15.0) target: self selector:@selector(drawRect:) userInfo:self repeats:true] retain];
        
    }
    return self;
}
 
- (void)drawRect:(NSRect)rect {
    [[self openGLContext] makeCurrentContext];
    
    glClear(GL_COLOR_BUFFER_BIT);
 
    NSRect bounds = [self bounds];
    glRasterPos2f(-bounds.size.width/2, -bounds.size.height/2);
    glPixelZoom(bounds.size.width/grid_x_size, bounds.size.height/grid_y_size);
 
    const int width = grid_x_size;
    const int height = grid_y_size;
 
    int x, y;
    for (y = 0; y < height; ++y) {
        for (x = 0; x < width; ++x) {
            int i = y * width + x;
            switch (get_grid_display_char(grid, x, y)) {
                case '.':
                    image[i] = 0xCCCCCCFF;
                    break;
                case '#':
                    image[i] = 0x000000FF;
                    break;
                case ' ':
                    image[i] = 0xFFFFFFFF;
                    break;
                default:
                    image[i] = 0x0000FFFF;
                    break;
            }
        }
    }
 
    glDrawPixels(width, height, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8, image);
 
    glFinish();
 
    [[self openGLContext] flushBuffer];
 
}
 
- (void)adjustGLViewBounds
{
    [[self openGLContext] makeCurrentContext];
    [[self openGLContext] update];
    
    NSRect rect = [self bounds];
    
    glViewport(0, 0, (GLint) rect.size.width, (GLint) rect.size.height);
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    gluOrtho2D(-(rect.size.width/2), rect.size.width/2, -(rect.size.height/2), rect.size.height/2);
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity(); 
 
    [self setNeedsDisplay:true];
}
 
- (void)update  // moved or resized
{
    [super update];
    [self adjustGLViewBounds];
}
 
- (void)reshape // scrolled, moved or resized
{
    [super reshape];
    [self adjustGLViewBounds];
}
 
@end