Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
DroneZoneOld
Last Revision: | Version 1.0, 2003-10-14 First Version |
Build Requirements: | |
Runtime Requirements: | Carbon |
DroneZone is a QD3D application which was designed to use SoundSprocket to demonstrate 3D sound. It also became a good demonstration of InputSprocket, especially in this latest version. The DrawSprocket code is currently disabled, and should not be used as a DrawSprocket reference (SprocketInvaders is a much better choice for sample code to learn DrawSprocket). The QD3D code in DroneZone was written for QD3D 1.0, and until the code is updated, also should not be used as the foundation of a real project. It has not been extensively tested. It is code written by the sprockets engineers, expressly to demonstrate the sprockets. The InputSprocket code in this version is solid, and was specifically designed to be similar to a flightsim so that those who are working on a project with flight-sim like controls can use the InputSprocket code almost verbatim. You will need to download InputSprocket 1.2.1 in order to build this project. Requires: QuickDraw 3D, GameSprockets, and either Universal Interfaces 3.3 or GameSprockets SDK Keywords: InputSprocket, DrawSprocket, SoundSprocket, 3D Sound, QD3D
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