Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
DZGame.h
/* |
* File: DZGame.h |
* |
* Copyright © 1996 Apple Computer, Inc. |
*/ |
#ifndef __DZGame__ |
#define __DZGame__ |
#include <Types.h> |
#include <QD3D.h> |
typedef enum TGameState { |
kGameState_Playing, |
kGameState_Paused, |
kGameState_Stopped |
} TGameState; |
// These are maintained by Game_Process |
extern float gGameInterval; |
extern float gGameFramesPerSecond; |
extern Boolean gSoundOn; |
void Game_Init( |
void); |
void Game_Exit( |
void); |
void Game_SetState( |
TGameState inGameState); |
TGameState Game_GetState( |
void); |
void Game_Process( |
void); |
void Game_Submit( |
TQ3ViewObject inView); |
void Game_Silence( |
void); |
#endif /* __DZGame__ */ |
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