Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
DZSound.c
/* |
* File: DZSound.c |
* |
* Contents: Handles some of the sound stuff. |
* |
* Copyright © 1996 Apple Computer, Inc. |
*/ |
#include <assert.h> |
#include <math.h> |
#include <Controls.h> |
#include <Dialogs.h> |
#include <Sound.h> |
#include "SoundSprocket.h" |
#include "DZSound.h" |
#include "DZResource.h" |
#include "DZUtils.h" |
static SSpListenerReference gSoundListener = NULL; |
/* ============================================================================= |
* Sound_Init (external) |
* |
* Initializes the sound stuff. |
* ========================================================================== */ |
void Sound_Init( |
void) |
{ |
NumVersion version; |
// Check the sound manager version |
version = SndSoundManagerVersion(); |
//¥ IF YOU CAN'T COMPILE THE PREVIOUS LINE, YOU MUST EDIT YOUR Sound.h TO |
//¥ MAKE SndSoundManagerVersion RETURN THE TYPE NumVersion. |
if (!CheckVersionNumber(&version, 3, 2, 1)) |
{ |
StopAlert(kAlrtID_SoundMgrVersion, NULL); |
//¥ TODO: QUIT or disable sound |
} |
// Create the listener |
SSpListener_New(&gSoundListener); |
assert(gSoundListener != NULL); |
SSpListener_SetMetersPerUnit(gSoundListener, 5.0); |
} |
/* ============================================================================= |
* Sound_Exit (external) |
* |
* Prepares for exit. |
* ========================================================================== */ |
void Sound_Exit( |
void) |
{ |
if (gSoundListener != NULL) |
{ |
SSpListener_Dispose(gSoundListener); |
gSoundListener = NULL; |
} |
} |
/* ============================================================================= |
* Sound_GetListener (external) |
* |
* Returns the game listener object, which is the "head" position for 3D sound. |
* ========================================================================== */ |
SSpListenerReference Sound_GetListener( |
void) |
{ |
assert(gSoundListener != NULL); |
return gSoundListener; |
} |
/* ============================================================================= |
* Sound_Configure (external) |
* |
* Presents the modal dialog to configure the 3D sound stuff.. |
* ========================================================================== */ |
void Sound_Configure( |
void) |
{ |
SSpConfigureSpeakerSetup(NULL); |
} |
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