src/duke/TumbleItem.java

/*
 
File: TumbleItem.java
 
Abstract: Panel displaying an animation of Duke
 
Version: 1.2
 
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*/
 
package duke;
 
import java.awt.*;
import java.io.*;
/**
 * Based on the TumbleItem Applet by James Gosling.
 */
public class TumbleItem extends Panel implements Runnable {
//_______________________ CLASS METHODS
    public TumbleItem(String dir) throws Exception {
        super();
 
        // used to monitor the image importing process
        MediaTracker tracker = new MediaTracker(this);
        
        // import gif images
        File fDir = new File(dir);
        if (fDir.isDirectory() == false)
            throw new FileNotFoundException (dir);
        if (dir.charAt (dir.length() - 1) != File.separatorChar)
            dir += File.separatorChar;
        for (int i=0; i < nimgs; i++) {     
            images[i] = Toolkit.getDefaultToolkit().getImage(dir + "T" + i + ".gif");
            tracker.addImage(images[i], i);
        }
        
        // wait for them all to finish importing
        try { tracker.waitForAll(); }
        catch (InterruptedException e) { }
        
        // we do nothing about no duke images
        if (tracker.isErrorAny()) throw new Exception ("Duke:Error in Media Tracker");
   }
 
//_______________________ INSTANCE VARIABLES
    private int      loopslot   = -1;   // The current loop slot.
    private Thread   kicker     = null; // The thread animating the images.
    private int      pause      = 100;  // The length of the pause between revs.
    private int      offset     = -57;
    private int      xOffset;
    private int      speed      = 100;
    private int      nimgs      = 17;
    private int      maxWidth   = 120;
    private Image    images[] = new Image[nimgs];
    private Image    offscreenImage;
    private Graphics offscreenGraphics;
    private boolean kickerStop = false;
 
//_______________________ INSTANCE METHODS
    /** Run the image loop. This method is called by class Thread. */
    public void run() {
        Thread.currentThread().setPriority(Thread.NORM_PRIORITY-1);
 
        // create offscreen image and graphics objects
        offscreenImage    = createImage(images[0].getWidth(this), images[0].getHeight(this));
        offscreenGraphics = offscreenImage.getGraphics();
 
        // take care of positioning the images across the screen
        Dimension d = getSize();
        if (nimgs > 1) {
            if (offset < 0) xOffset = d.width - maxWidth;
            while (kicker != null) {
                d = getSize();
                if (++loopslot >= nimgs) {
                    loopslot = 0;
                    xOffset += offset;
                    if (xOffset < 0) xOffset = d.width - maxWidth;
                    else if (xOffset + maxWidth > d.width) xOffset = 0;
                }
                repaint();
                if (kickerStop)
                    break;
 
                try { Thread.sleep(speed + ((loopslot == nimgs - 1) ? pause : 0)); }
                catch (InterruptedException e) { break; }
            }
        }
    }
 
    /** Should not get called because we are using MediaTracker.waitForAll(). */
    public boolean imageUpdate(Image img, int flags, int x, int y, int w, int h) {
        if ((flags & (SOMEBITS|FRAMEBITS|ALLBITS)) != 0) {
            if ((images != null) && (loopslot < nimgs) && (images[loopslot] == img)) {
                repaint();
            }
        }
        return (flags & (ALLBITS|ERROR)) == 0;
    }
 
    /** Paint the current frame using our offscreen graphics to reduce flicker. */
    public void paint(Graphics g) {
        if (loopslot < 0) return;
        if ((images != null) && (loopslot < nimgs) && (images[loopslot] != null)) {
            offscreenGraphics.drawImage(images[loopslot], 0, 0, this);
            g.drawImage(offscreenImage, xOffset, 0, this);
        }
    }
 
    /** Start the animation by forking an animation thread. */
    public void start() {
        if (kicker == null) {
            kicker = new Thread(this);
            kicker.start();
        }
    }
 
    /** Stop the animation. The thread will exit because kicker is set to null. */
    public void stop() {
        if (kicker != null) {
            kickerStop = true;
            kicker = null;
        }
    }
 
    /** So the layout manager respects our preferred size. */
    public Dimension getPreferredSize() { return new Dimension(5, 80); }
}