DynamicsCatalog/APLContinuousPushViewController.m
/* |
File: APLContinuousPushViewController.m |
Abstract: Provides the "Continuous Push + Collision" demo. |
Tapping in the view changes the angle and magnitude of the force. To |
visually show the force vector on screen, a red arrow is drawn representing |
the angle and magnitude of this vector. The force is continuously applied |
while the behavior is active, so we keep the vector line visible and just |
update its size and rotation to match the vector. |
Version: 1.3 |
Disclaimer: IMPORTANT: This Apple software is supplied to you by Apple |
Inc. ("Apple") in consideration of your agreement to the following |
terms, and your use, installation, modification or redistribution of |
this Apple software constitutes acceptance of these terms. If you do |
not agree with these terms, please do not use, install, modify or |
redistribute this Apple software. |
In consideration of your agreement to abide by the following terms, and |
subject to these terms, Apple grants you a personal, non-exclusive |
license, under Apple's copyrights in this original Apple software (the |
"Apple Software"), to use, reproduce, modify and redistribute the Apple |
Software, with or without modifications, in source and/or binary forms; |
provided that if you redistribute the Apple Software in its entirety and |
without modifications, you must retain this notice and the following |
text and disclaimers in all such redistributions of the Apple Software. |
Neither the name, trademarks, service marks or logos of Apple Inc. may |
be used to endorse or promote products derived from the Apple Software |
without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or |
implied, are granted by Apple herein, including but not limited to any |
patent rights that may be infringed by your derivative works or by other |
works in which the Apple Software may be incorporated. |
The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
POSSIBILITY OF SUCH DAMAGE. |
Copyright (C) 2013 Apple Inc. All Rights Reserved. |
*/ |
#import "APLContinuousPushViewController.h" |
#import "APLDecorationView.h" |
@interface APLContinuousPushViewController () |
@property (nonatomic, weak) IBOutlet UIView *square1; |
@property (nonatomic, strong) UIDynamicAnimator *animator; |
@property (nonatomic, strong) UIPushBehavior *pushBehavior; |
@end |
@implementation APLContinuousPushViewController |
//| ---------------------------------------------------------------------------- |
- (void)viewDidAppear:(BOOL)animated |
{ |
[super viewDidAppear:animated]; |
UIDynamicAnimator *animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view]; |
UICollisionBehavior *collisionBehavior = [[UICollisionBehavior alloc] initWithItems:@[self.square1]]; |
// Account for any top and bottom bars when setting up the reference bounds. |
[collisionBehavior setTranslatesReferenceBoundsIntoBoundaryWithInsets:UIEdgeInsetsMake(self.topLayoutGuide.length, 0, self.bottomLayoutGuide.length, 0)]; |
[animator addBehavior:collisionBehavior]; |
UIPushBehavior *pushBehavior = [[UIPushBehavior alloc] initWithItems:@[self.square1] mode:UIPushBehaviorModeContinuous]; |
pushBehavior.angle = 0.0; |
pushBehavior.magnitude = 0.0; |
[animator addBehavior:pushBehavior]; |
self.pushBehavior = pushBehavior; |
self.animator = animator; |
} |
//| ---------------------------------------------------------------------------- |
// IBAction for the Tap Gesture Recognizer that has been configured to track |
// touches in self.view. |
// |
- (IBAction)handlePushContinousGesture:(UITapGestureRecognizer*)gesture |
{ |
// Tapping in the view changes the angle and magnitude of the force. To |
// visually show the force vector on screen, a red arrow is drawn |
// representing the angle and magnitude of this vector. The force is |
// continuously applied while the behavior is active, so we keep the vector |
// line visible and just update its size and rotation to represent the |
// vector. |
CGPoint p = [gesture locationInView:self.view]; |
CGPoint o = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds)); |
CGFloat distance = sqrtf(powf(p.x-o.x, 2.0)+powf(p.y-o.y, 2.0)); |
CGFloat angle = atan2(p.y-o.y, p.x-o.x); |
distance = MIN(distance, 200.0); |
// Display an arrow showing the direction and magnitude of the applied force. |
[(APLDecorationView*)self.view drawMagnitudeVectorWithLength:distance angle:angle color:[UIColor redColor] forLimitedTime:NO]; |
// These two lignes change the actual force vector. |
[self.pushBehavior setMagnitude:distance / 100.0]; |
[self.pushBehavior setAngle:angle]; |
} |
@end |
Copyright © 2013 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2013-09-23