DynamicsCatalog/APLInstantaneousPushViewController.m
/* |
File: APLInstantaneousPushViewController.m |
Abstract: Provides the "Instantaneous Push + Collision" demo. |
Tapping the view changes the angle and magnitude of the impulse. |
To visually show the impulse vector on screen, a red arrow representing |
the angle and magnitude of this vector is briefly drawn on screen. |
Version: 1.3 |
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*/ |
#import "APLInstantaneousPushViewController.h" |
#import "APLDecorationView.h" |
@interface APLInstantaneousPushViewController () |
@property (nonatomic, weak) IBOutlet UIView *square1; |
@property (nonatomic, strong) UIDynamicAnimator *animator; |
@property (nonatomic, strong) UIPushBehavior *pushBehavior; |
@end |
@implementation APLInstantaneousPushViewController |
//| ---------------------------------------------------------------------------- |
- (void)viewDidAppear:(BOOL)animated |
{ |
[super viewDidAppear:animated]; |
UIDynamicAnimator *animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view]; |
UICollisionBehavior *collisionBehavior = [[UICollisionBehavior alloc] initWithItems:@[self.square1]]; |
// Account for any top and bottom bars when setting up the reference bounds. |
[collisionBehavior setTranslatesReferenceBoundsIntoBoundaryWithInsets:UIEdgeInsetsMake(self.topLayoutGuide.length, 0, self.bottomLayoutGuide.length, 0)]; |
[animator addBehavior:collisionBehavior]; |
UIPushBehavior *pushBehavior = [[UIPushBehavior alloc] initWithItems:@[self.square1] mode:UIPushBehaviorModeInstantaneous]; |
pushBehavior.angle = 0.0; |
pushBehavior.magnitude = 0.0; |
[animator addBehavior:pushBehavior]; |
self.pushBehavior = pushBehavior; |
self.animator = animator; |
} |
//| ---------------------------------------------------------------------------- |
// IBAction for the Tap Gesture Recognizer that has been configured to track |
// touches in self.view. |
// |
- (IBAction)handlePushGesture:(UITapGestureRecognizer*)gesture |
{ |
// Tapping will change the angle and magnitude of the impulse. To visually |
// show the impulse vector on screen, a red arrow representing the angle |
// and magnitude of this vector is briefly drawn. |
CGPoint p = [gesture locationInView:self.view]; |
CGPoint o = CGPointMake(CGRectGetMidX(self.view.bounds), CGRectGetMidY(self.view.bounds)); |
CGFloat distance = sqrtf(powf(p.x-o.x, 2.0)+powf(p.y-o.y, 2.0)); |
CGFloat angle = atan2(p.y-o.y, p.x-o.x); |
distance = MIN(distance, 100.0); |
// Display an arrow showing the direction and magnitude of the applied |
// impulse. |
[(APLDecorationView*)self.view drawMagnitudeVectorWithLength:distance angle:angle color:[UIColor redColor] forLimitedTime:YES]; |
// These two lines change the actual force vector. |
[self.pushBehavior setMagnitude:distance / 100.0]; |
[self.pushBehavior setAngle:angle]; |
// A push behavior in instantaneous (impulse) mode automatically |
// deactivate itself after applying the impulse. We thus need to reactivate |
// it when changing the impulse vector. |
[self.pushBehavior setActive:TRUE]; |
} |
@end |
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