DynamicsCatalog/APLItemPropertiesViewController.m
/* |
File: APLItemPropertiesViewController.m |
Abstract: Provides the "Item Properties" demonstration. |
Version: 1.3 |
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*/ |
#import "APLItemPropertiesViewController.h" |
@interface APLItemPropertiesViewController () |
@property (nonatomic, weak) IBOutlet UIView *square1; |
@property (nonatomic, weak) IBOutlet UIView *square2; |
@property (nonatomic, strong) UIDynamicItemBehavior *square1PropertiesBehavior; |
@property (nonatomic, strong) UIDynamicItemBehavior *square2PropertiesBehavior; |
@property (nonatomic, strong) UIDynamicAnimator *animator; |
@end |
@implementation APLItemPropertiesViewController |
//| ---------------------------------------------------------------------------- |
- (void)viewDidAppear:(BOOL)animated |
{ |
[super viewDidAppear:animated]; |
UIDynamicAnimator *animator = [[UIDynamicAnimator alloc] initWithReferenceView:self.view]; |
// We want to show collisions between views and boundaries with different |
// elasticities, we thus associate the two views to gravity and collision |
// behaviors. We will only change the restitution parameter for one of these |
// views. |
UIGravityBehavior *gravityBeahvior = [[UIGravityBehavior alloc] initWithItems:@[self.square1, self.square2]]; |
UICollisionBehavior *collisionBehavior = [[UICollisionBehavior alloc] initWithItems:@[self.square1, self.square2]]; |
collisionBehavior.translatesReferenceBoundsIntoBoundary = YES; |
// A dynamic item behavior gives access to low-level properties of an item |
// in Dynamics, here we change restitution on collisions only for square2, |
// and keep square1 with its default value. |
self.square2PropertiesBehavior = [[UIDynamicItemBehavior alloc] initWithItems:@[self.square2]]; |
self.square2PropertiesBehavior.elasticity = 0.5; |
// A dynamic item behavior is created for square1 so it's velocity can be |
// manipulated in the -resetAction: method. |
self.square1PropertiesBehavior = [[UIDynamicItemBehavior alloc] initWithItems:@[self.square1]]; |
[animator addBehavior:self.square1PropertiesBehavior]; |
[animator addBehavior:self.square2PropertiesBehavior]; |
[animator addBehavior:gravityBeahvior]; |
[animator addBehavior:collisionBehavior]; |
self.animator = animator; |
} |
//| ---------------------------------------------------------------------------- |
// IBAction for the "Replay" bar button item used to restart the demo. |
// |
- (IBAction)replayAction:(id)sender |
{ |
// Moving an item does not reset its velocity. Here we do that manually |
// using the dynamic item behaviors, adding the inverse velocity for each |
// square. |
[self.square1PropertiesBehavior addLinearVelocity:CGPointMake(0, -1 * [self.square1PropertiesBehavior linearVelocityForItem:self.square1].y) forItem:self.square1]; |
self.square1.center = CGPointMake(90, 171); |
[self.animator updateItemUsingCurrentState:self.square1]; |
[self.square2PropertiesBehavior addLinearVelocity:CGPointMake(0, -1 * [self.square2PropertiesBehavior linearVelocityForItem:self.square2].y) forItem:self.square2]; |
self.square2.center = CGPointMake(230, 171); |
[self.animator updateItemUsingCurrentState:self.square2]; |
} |
@end |
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