Empty Engine Code/TtBitmap.c

/******************************************************************************
 **                                                                          **
 **     Module:     TtBitmap.c                                               **
 **                                                                          **
 **     Purpose:    Empty rasterizer drawing engine.                         **
 **                 Methods for drawing bitmaps.                             **
 **                                                                          **
 **     Author:     Mike W. Kelley                                           **
 **                                                                          **
 **                 2/3/95  Revised for 0.9 SDK release                      **
 **                                                                          **
 **     Copyright (C) 1994-95 Apple Computer, Inc.  All rights reserved.     **
 **     Apple Computer Confidential                                          **
 **                                                                          **
 *****************************************************************************/
 
#include "RAVE.h"
#include "RAVE_system.h"
#include "TtTinselTown.h"
 
/************************************************************************************************
 * Draw a bitmap.
 ***********************************************************************************************/
 
void TtDrawBitmap (
    const TQADrawContext    *drawContext,       /* Draw context */
    const TQAVGouraud   *v,                 /* xyz, and (if a 1 bit/pixel bitmap) argb */
    TQABitmap           *bitmap)            /* Previously allocated by QABitmapNew() */
{
    TTtDrawPrivate      *myPrivate;
    TTtBitmap           *myBitmap;
    
    myPrivate = (TTtDrawPrivate *) drawContext->drawPrivate;
    myBitmap = (TTtBitmap *) bitmap;
}