Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Empty Engine Code/TtBitmap.c
/****************************************************************************** |
** ** |
** Module: TtBitmap.c ** |
** ** |
** Purpose: Empty rasterizer drawing engine. ** |
** Methods for drawing bitmaps. ** |
** ** |
** Author: Mike W. Kelley ** |
** ** |
** 2/3/95 Revised for 0.9 SDK release ** |
** ** |
** Copyright (C) 1994-95 Apple Computer, Inc. All rights reserved. ** |
** Apple Computer Confidential ** |
** ** |
*****************************************************************************/ |
#include "RAVE.h" |
#include "RAVE_system.h" |
#include "TtTinselTown.h" |
/************************************************************************************************ |
* Draw a bitmap. |
***********************************************************************************************/ |
void TtDrawBitmap ( |
const TQADrawContext *drawContext, /* Draw context */ |
const TQAVGouraud *v, /* xyz, and (if a 1 bit/pixel bitmap) argb */ |
TQABitmap *bitmap) /* Previously allocated by QABitmapNew() */ |
{ |
TTtDrawPrivate *myPrivate; |
TTtBitmap *myBitmap; |
myPrivate = (TTtDrawPrivate *) drawContext->drawPrivate; |
myBitmap = (TTtBitmap *) bitmap; |
} |
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