ExternalDisplay/ExternalDisplayViewController.m
/* |
File: ExternalDisplayViewController.m |
Abstract: Basics of how to show content on an external display. |
Version: 1.1 |
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*/ |
#import "ExternalDisplayViewController.h" |
#import <unistd.h> |
@interface ExternalDisplayViewController() |
@property (nonatomic, strong) IBOutlet UITextView *consoleLog; |
@property (nonatomic, strong) IBOutlet UIBarButtonItem *presoModeBarButton; |
@property (nonatomic, strong) IBOutlet UIViewController *presoModeViewController; |
@property (nonatomic, strong) UIPopoverController *presoModePopoverController; |
@property (nonatomic, strong) IBOutlet UIImageView *mainView; |
@property (nonatomic, strong) IBOutlet UIImageView *extView; |
@property (nonatomic, strong) UIWindow *extWindow; |
@property (nonatomic, strong) IBOutlet UIView *placeHolderView; |
- (IBAction)barButtonAction:(id)sender; |
@end |
@implementation ExternalDisplayViewController |
/* |
Support for External Displays and Projectors |
iPad, iPhone 4 and later, and iPod touch (4th generation) and later can now be connected to an external display |
through a supported cable. Applications can use this connection to present content in addition to the content |
on the device’s main screen. Depending on the cable, you can output content at up to a 720p (1280 x 720) |
resolution. A resolution of 1024 by 768 resolution may also be available if you prefer to use that aspect ratio. |
To display content on an external display, do the following: |
1. Use the screens class method of the UIScreen class to determine if an external display is available. |
2. If an external screen is available, get the screen object and look at the values in its availableModes |
property. This property contains the configurations supported by the screen. |
3. Select the UIScreenMode object corresponding to the desired resolution and assign it to the currentMode |
property of the screen object. |
4. Create a new window object (UIWindow) to display your content. |
5. Assign the screen object to the screen property of your new window. |
6. Configure the window (by adding views or setting up your OpenGL ES rendering context). |
7. Show the window. |
Important: You should always assign a screen object to your window before you show that window. Although you |
can change the screen while a window is already visible, doing so is an expensive operation and not recommended. |
Screen mode objects identify a specific resolution supported by the screen. Many screens support multiple |
resolutions, some of which may include different pixel aspect ratios. The decision for which screen mode to use |
should be based on performance and which resolution best meets the needs of your user interface. When you are |
ready to start drawing, use the bounds provided by the UIScreen object to get the proper size for rendering |
your content. The screen’s bounds take into account any aspect ratio data so that you can focus on drawing your content. |
If you want to detect when screens are connected and disconnected, you can register to receive screen |
connection and disconnection notifications. For more information about screens and screen notifications, see |
UIScreen Class Reference. For information about screen modes, see UIScreenMode Class Reference. |
*/ |
- (void) logMessage:(NSString *)message |
{ |
self.consoleLog.text = [self.consoleLog.text stringByAppendingString:message]; |
[self.consoleLog scrollRangeToVisible:NSMakeRange([self.consoleLog.text length], 0)]; |
} |
- (void) logError:(NSError *)error |
{ |
NSString *message = [NSString stringWithFormat:@"Error: %@ %@\n", |
[error localizedDescription], |
[error localizedFailureReason]]; |
[self logMessage:message]; |
} |
- (IBAction)barButtonAction:(id)sender |
{ |
if (self.presoModePopoverController == nil) |
{ |
Class cls = NSClassFromString(@"UIPopoverController"); |
if (cls != nil) { |
UIPopoverController *aPopoverController = |
[[cls alloc] initWithContentViewController:self.presoModeViewController]; |
aPopoverController.delegate = self; |
self.presoModePopoverController = aPopoverController; |
[self.presoModePopoverController presentPopoverFromBarButtonItem:self.presoModeBarButton |
permittedArrowDirections:UIPopoverArrowDirectionUp |
animated:YES]; |
} |
} |
} |
- (void)popoverControllerDidDismissPopover:(UIPopoverController *)popoverController |
{ |
self.presoModePopoverController = nil; |
} |
- (void)externalWindow:(UIWindow*)window |
{ |
[self logMessage:[NSString stringWithFormat:@"External window %@\n", |
window]]; |
self.extWindow = window; |
} |
- (void)presoMode:(BOOL)isOn |
{ |
[self logMessage:[NSString stringWithFormat:@"Preso mode %@\n", |
isOn ? @"on": @"off"]]; |
self.extWindow.hidden = YES; |
if (isOn == YES) |
{ |
// Show the main view ("1") in the external window |
[self.extView removeFromSuperview]; |
[self.extWindow addSubview:self.mainView]; |
} |
else { |
// Show the external view ("2") in the external window |
[self.mainView removeFromSuperview]; |
[self.extWindow addSubview:self.extView]; |
} |
self.extWindow.hidden = NO; |
} |
// Implement viewDidLoad to do additional setup after loading the view, typically from a nib. |
- (void)viewDidAppear:(BOOL)animated |
{ |
[super viewDidAppear:animated]; |
if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad) { |
self.presoModeViewController.contentSizeForViewInPopover = CGSizeMake(320, 252); |
} |
else { |
CGRect newFrame = CGRectMake(0, 0, self.placeHolderView.frame.size.width, self.placeHolderView.frame.size.height); |
self.presoModeViewController.view.frame = newFrame; |
[self.placeHolderView addSubview:self.presoModeViewController.view]; |
[self addChildViewController:self.presoModeViewController]; |
[self.presoModeViewController didMoveToParentViewController:self]; |
} |
} |
@end |
Copyright © 2013 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2013-09-16