Sources/GenLinkedList.c

/*
    File:       GenLinkedList.c
    
    Contains:   Linked List utility routines
 
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*/
 
#include "GenLinkedList.h"
 
#pragma mark --- Data Structures ---
 
    /* This is the internal data structure for the nodes in the linked list.        */
    /*                                                                              */
    /* Note: The memory pointed to by pNext is owned by the list and is disposed of */
    /* in DestroyList.  It should not be disposed of in any other way.              */
    /*                                                                              */
    /* Note: The memory pointed to by pData is owned by the caller of the linked    */
    /* list.  The caller is responsible for disposing of this memory.  This can be  */
    /* done by simply implementing a DisposeDataProc that will be called on each    */
    /* node in the list, giving the caller a chance to dispose of any memory        */
    /* created.  The DisposeDataProc is called from DestroyList                     */ 
struct GenNode
{
    struct  GenNode             *pNext; /* Pointer to the next node in the list     */
            GenDataPtr           pData; /* The data for this node, owned by caller  */
};
typedef struct GenNode GenNode;
 
#pragma mark --- List Implementation ---
 
    /* Initializes the given GenLinkedList to an empty list.  This MUST be          */
    /* called before any operations are performed on the list, otherwise bad things */
    /* will happen.                                                                 */
void        InitLinkedList( GenLinkedList *pList, DisposeDataProcPtr disposeProcPtr)
{
    if( pList == NULL )
        return;
 
    pList->pHead = pList->pTail = NULL;
    pList->NumberOfItems    = 0;
    pList->DisposeProcPtr   = disposeProcPtr;
}
 
    /* returns the current number of items in the given list.                       */
    /* If pList == NULL, it returns 0                                               */
ItemCount   GetNumberOfItems( GenLinkedList *pList )
{
    return (pList) ? pList->NumberOfItems : 0;
}
    
    /* Creates a new node, containing pData, and adds it to the tail of pList.      */
    /* Note: if an error occurs, pList is unchanged.                                */
OSErr       AddToTail( GenLinkedList *pList, void *pData )
{
    OSErr       err         = paramErr;
    GenNode     *tmpNode    = NULL;
    
    if( pList == NULL || pData == NULL )
        return err;
 
        /* create memory for new node, if this fails we _must_ bail */
    err = ( ( tmpNode = (GenNode*) NewPtr( sizeof( GenNode ) ) ) != NULL ) ? noErr : MemError();
    if( err == noErr )
    {
        tmpNode->pData = pData;                                 /* Setup new node               */
        tmpNode->pNext = NULL;
        
        if( pList->pTail != NULL )                              /* more then one item already   */
            ((GenNode*) pList->pTail)->pNext = (void*) tmpNode; /* so append to tail            */
        else
            pList->pHead = (void*) tmpNode;                     /* no items, so adjust head     */
        
        pList->pTail            = (void*) tmpNode;
        pList->NumberOfItems    += 1;
    }   
    
    return err;
}
 
    /* Takes pSrcList and inserts it into pDestList at the location pIter points to.            */
    /* The lists must have the same DisposeProcPtr, but the Data can be different.  If pSrcList */
    /* is empty, it does nothing and just returns                                               */
    /*                                                                                          */
    /* If pIter == NULL, insert pSrcList before the head                                        */
    /* else If pIter == pTail, append pSrcList to the tail                                      */
    /* else insert pSrcList in the middle somewhere                                             */
    /* On return: pSrcList is cleared and is an empty list.                                     */
    /*            The data that was owned by pSrcList is now owned by pDestList                 */
void        InsertList( GenLinkedList *pDestList, GenLinkedList *pSrcList, GenIteratorPtr pIter )
{
    if( pDestList       == NULL || pSrcList         == NULL ||
        pSrcList->pHead == NULL || pSrcList->pTail  == NULL ||
        pDestList->DisposeProcPtr != pSrcList->DisposeProcPtr )
        return;
        
    if( pDestList->pHead == NULL && pDestList->pTail == NULL )  /* empty list                   */
    {
        pDestList->pHead = pSrcList->pHead;
        pDestList->pTail = pSrcList->pTail;
    }
    else if( pIter == NULL )                                    /* insert before head           */
    {               
            /* attach the list  */
        ((GenNode*)pSrcList->pTail)->pNext = pDestList->pHead;
            /* fix up head      */
        pDestList->pHead = pSrcList->pHead;
    }
    else if( pIter == pDestList->pTail )                        /* append to tail               */
    {
            /* attach the list  */
        ((GenNode*)pDestList->pTail)->pNext = pSrcList->pHead;
            /* fix up tail      */
        pDestList->pTail = pSrcList->pTail;
    }
    else                                                        /* insert in middle somewhere   */
    {
        GenNode *tmpNode = ((GenNode*)pIter)->pNext;
        ((GenNode*)pIter)->pNext = pSrcList->pHead;
        ((GenNode*)pSrcList->pTail)->pNext = tmpNode;
    }
 
    pDestList->NumberOfItems += pSrcList->NumberOfItems;        /* sync up NumberOfItems        */
    
    InitLinkedList( pSrcList, NULL);                            /* reset the source list        */
}
 
    /* Goes through the list and disposes of any memory we allocated.  Calls the DisposeProcPtr,*/
    /* if it exists, to give the caller a chance to free up their memory                        */
void        DestroyList( GenLinkedList  *pList )
{
    GenIteratorPtr  pIter       = NULL,
                    pNextIter   = NULL;
 
    if( pList == NULL )
        return;
    
    for( InitIterator( pList, &pIter ), pNextIter = pIter; pIter != NULL; pIter = pNextIter )
    {
        Next( &pNextIter ); /* get the next node before we blow away the link */
        
        if( pList->DisposeProcPtr != NULL )
            CallDisposeDataProc( pList->DisposeProcPtr, GetData( pIter ) );
        DisposePtr( (char*) pIter );
    }
    
    InitLinkedList( pList, NULL);       
}
 
/*#############################################*/
/*#############################################*/
/*#############################################*/
 
#pragma mark -
#pragma mark --- Iterator Implementation ---
 
    /* Initializes pIter to point at the head of pList                          */
    /* This must be called before performing any operations with pIter          */
void        InitIterator( GenLinkedList *pList, GenIteratorPtr *pIter )
{
    if( pList != NULL && pIter != NULL )
        *pIter = pList->pHead;
}
 
    /* On return, pIter points to the next node in the list.  NULL if its gone  */
    /* past the end of the list                                                 */
void        Next( GenIteratorPtr *pIter )
{
    if( pIter != NULL )
        *pIter = ((GenNode*)*pIter)->pNext;
}
 
    /* Returns the data of the current node that pIter points to                */
GenDataPtr  GetData( GenIteratorPtr pIter )
{
    return ( pIter != NULL ) ? ((GenNode*)pIter)->pData : NULL;
}