FourInARow: Using the GameplayKit Minmax Strategist for Opponent AI
Last Revision: | Version 1.0, 2015-09-16 First public release. |
Build Requirements: | Xcode 7.0, iOS 9.0 |
Runtime Requirements: | iOS 9.0 |
This sample demonstrates how to use the GPMinmaxStrategist class to implement a computer-controlled opponent for a simple board game. You'll see how to structure gameplay model code for use with the minmax strategist using the GPGameModel protocol and related APIs.
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