Fox: Building a SceneKit Game with the Xcode Scene Editor

Last Revision:
Version 2.2, 2016-09-13
Updated to Swift 3
(Full Revision History)
Build Requirements:
Xcode 8.0; iOS 9.0 SDK or later; OS X 10.11 SDK or later; tvOS 9.0 SDK or later
Runtime Requirements:
iOS 9.0 or later; OS X 10.11 or later; tvOS 9.0 or later

This sample demonstrates how to use the Xcode Scene Editor to build a level in a SceneKit-based game. You’ll see how to choose between the Metal and OpenGL ES renderer, add positional audio triggers, and set up light maps using material properties. This sample supports tvOS and Game Controllers.