Sources/Classes/Application/Model/Math/Quaternions/Quaternion.h
//-------------------------------------------------------------------------------------- |
// |
// File: Quaternion.h |
// |
// Abstract: C++ templates for Quaternion operators and methods |
// |
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//------------------------------------------------------------------------------------ |
#ifndef _QUATERNION_H_ |
#define _QUATERNION_H_ |
#ifdef __cplusplus |
#import "Vector3.h" |
namespace Math |
{ |
template <typename Type> |
class Quaternion |
{ |
public: |
// Constructors |
Quaternion(); |
Quaternion(const Type &k); |
Quaternion(const Type &X, const Type &Y); |
Quaternion(const Type &T, const Type &X, const Type &Y); |
Quaternion(const Type &T, const Type &X, const Type &Y, const Type &Z); |
// Constructors to convert from rotation |
Quaternion(const Type * const r); |
Quaternion(const Type &theta, const Vector3<Type> &r); |
// Copy constructors |
Quaternion(const Quaternion<Type> &v); |
Quaternion(const Quaternion<Type> * const v); |
// Assignment operators. No conversions. |
Quaternion<Type> &operator=(const Quaternion<Type> &v); |
Quaternion<Type> &operator=(const Type * const v); |
Quaternion<Type> &operator=(const Type &k); |
// Operators |
const Quaternion<Type> operator-(Quaternion<Type> &v) const; |
const Quaternion<Type> operator+(Quaternion<Type> &v) const; |
const Quaternion<Type> operator^(Quaternion<Type> &v) const; // Exterior Hamilton product |
const Type operator*(Quaternion<Type> &v) const; // Interior dot product |
const Quaternion<Type> operator-(Type &k) const; |
const Quaternion<Type> operator+(Type &k) const; |
const Quaternion<Type> operator*(Type &k) const; |
const Quaternion<Type> operator/(Type &k) const; |
Quaternion<Type> &operator+=(Type &k); |
Quaternion<Type> &operator-=(Type &k); |
Quaternion<Type> &operator*=(Type &k); |
Quaternion<Type> &operator/=(Type &k); |
// Unary Operators |
Quaternion<Type> operator+() const; |
Quaternion<Type> operator-() const; |
// Index operator with {0,1,2,3} = {t,x,y,z} |
Type &operator[](const std::size_t &i); |
const Type &operator[](const std::size_t &i) const; |
// Conversion back to rotation |
void toRotation(Type *R); |
void toRotation(Type &theta, Vector3<Type> &R); |
// Check for identity within a tolerance |
bool isIdentity(const Type &eps); |
public: |
union |
{ |
Type array[4]; |
struct { Type t, x, y, z; }; |
}; // union |
}; // Quaternion |
double sqr(const Quaternion<double> &v); |
float sqr(const Quaternion<float> &v); |
double abs(const Quaternion<double> &v); |
float abs(const Quaternion<float> &v); |
double norm(const Quaternion<double> &v); |
float norm(const Quaternion<float> &v); |
double inorm(const Quaternion<double> &v); |
float inorm(const Quaternion<float> &v); |
double dist(const Quaternion<double> &u, const Quaternion<double> &v); |
float dist(const Quaternion<float> &u, const Quaternion<float> &v); |
Quaternion<double> norml(const Quaternion<double> &v); |
Quaternion<float> norml(const Quaternion<float> &v); |
Quaternion<double> norml(const double &e, const Quaternion<double> &v); |
Quaternion<float> norml(const float &e, const Quaternion<float> &v); |
Quaternion<double> conj(const Quaternion<double> &v); |
Quaternion<float> conj(const Quaternion<float> &v); |
Quaternion<double> diff(const Quaternion<double> &u, const Quaternion<double> &v); |
Quaternion<float> diff(const Quaternion<float> &u, const Quaternion<float> &v); |
} // Math |
#endif |
#endif |
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