Sources/Classes/Application/Model/OpenGL/Quad/VBO/OpenGLVBOQuad.m
//--------------------------------------------------------------------------- |
// |
// File: OpenGLVBOQuad.m |
// |
// Abstract: Utility toolkit for handling a quad VBO |
// |
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//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#import "OpenGLVBOQuad.h" |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Private Data Structures |
//--------------------------------------------------------------------------- |
struct OpenGLVBOQuadData |
{ |
GLuint name; // buffer identifier |
GLuint count; // vertex count |
GLuint size; // size of vertices or texture coordinates |
GLsizei stride; // vbo stride |
GLuint capacity; // is vertex size + texture coordinate size |
GLenum target; // vbo target |
GLenum usage; // vbo usage |
GLenum type; // vbo type |
GLenum mode; // vbo mode |
GLfloat *data; // vbo data |
GLfloat width; // quad width |
GLfloat height; // quad height |
}; |
typedef struct OpenGLVBOQuadData OpenGLVBOQuadData; |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#define BUFFER_OFFSET(i) ((char *)NULL + (i)) |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
#pragma mark |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
@implementation OpenGLVBOQuad |
//--------------------------------------------------------------------------- |
- (void) initVBOQuad:(const NSSize *)theSize |
{ |
mpVBOQuad->count = 4; |
mpVBOQuad->size = 8 * sizeof(GLfloat); |
mpVBOQuad->capacity = 2 * mpVBOQuad->size; |
mpVBOQuad->target = GL_ARRAY_BUFFER; |
mpVBOQuad->usage = GL_STATIC_DRAW; |
mpVBOQuad->type = GL_FLOAT; |
mpVBOQuad->mode = GL_QUADS; |
mpVBOQuad->stride = 0; |
mpVBOQuad->data = NULL; |
mpVBOQuad->width = theSize->width; |
mpVBOQuad->height = theSize->height; |
} // initVBOQuad |
//--------------------------------------------------------------------------- |
- (void) newVBOQuad:(const GLfloat *)theVertices |
texCoords:(const GLfloat *)theTexCoords |
{ |
glGenBuffers(1, &mpVBOQuad->name); |
if( mpVBOQuad->name ) |
{ |
glBindBuffer(mpVBOQuad->target, |
mpVBOQuad->name); |
glBufferData(mpVBOQuad->target, mpVBOQuad->capacity, NULL, mpVBOQuad->usage); |
glBufferSubData(mpVBOQuad->target, 0, mpVBOQuad->size, theVertices); |
glBufferSubData(mpVBOQuad->target, mpVBOQuad->size, mpVBOQuad->size, theTexCoords); |
glBindBuffer(mpVBOQuad->target, 0); |
} // if |
} // newVBOQuad |
//--------------------------------------------------------------------------- |
// |
// Initialize |
// |
//--------------------------------------------------------------------------- |
- (id) init |
{ |
self = [super init]; |
if( self ) |
{ |
mpVBOQuad = (OpenGLVBOQuadDataRef)calloc(1,sizeof(OpenGLVBOQuadData)); |
if( mpVBOQuad != NULL ) |
{ |
GLfloat data[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
NSSize size = NSMakeSize( 0.0f, 0.0f ); |
[self initVBOQuad:&size]; |
[self newVBOQuad:data |
texCoords:data]; |
} // if |
else |
{ |
NSLog( @">> ERROR: OpenGL VBO Quad - Failure Allocating Memory For Attributes!" ); |
NSLog( @">> From the default initializer." ); |
} // else |
} // if |
return( self ); |
} // init |
//--------------------------------------------------------------------------- |
- (id) initVBOQuadWithSize:(const NSSize *)theSize |
{ |
self = [super init]; |
if( self ) |
{ |
mpVBOQuad = (OpenGLVBOQuadDataRef)calloc(1, sizeof(OpenGLVBOQuadData)); |
if( mpVBOQuad != NULL ) |
{ |
if( theSize != NULL ) |
{ |
GLfloat vertices[8] = { 0.0f, 0.0f, theSize->width, 0.0f, theSize->width, theSize->height, 0.0f, theSize->height }; |
GLfloat texCoords[8] = { 0.0f, theSize->height, theSize->width, theSize->height, theSize->width, 0.0f, 0.0f, 0.0f }; |
[self initVBOQuad:theSize]; |
[self newVBOQuad:vertices |
texCoords:texCoords]; |
} // if |
else |
{ |
GLfloat data[8] = { 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f }; |
NSSize size = NSMakeSize( 0.0f, 0.0f ); |
[self initVBOQuad:&size]; |
[self newVBOQuad:data |
texCoords:data]; |
} // else |
} // if |
else |
{ |
NSLog( @">> ERROR: OpenGL VBO Quad - Failure Allocating Memory For Attributes!" ); |
NSLog( @">> From the designated initializer using size." ); |
} // else |
} // if |
return( self ); |
} // initVBOWithSize |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Delete VBO |
//--------------------------------------------------------------------------- |
- (void) cleanUpVBOQuad |
{ |
if( mpVBOQuad != NULL ) |
{ |
if( mpVBOQuad->name ) |
{ |
glDeleteBuffers( 1, &mpVBOQuad->name ); |
} // if |
free( mpVBOQuad ); |
mpVBOQuad = NULL; |
} // if |
} // cleanUpVBOQuad |
//--------------------------------------------------------------------------- |
- (void) dealloc |
{ |
[self cleanUpVBOQuad]; |
[super dealloc]; |
} // dealloc |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark VBO Update |
//--------------------------------------------------------------------------- |
- (void) setFrame:(const NSRect *)theFrame |
{ |
if( theFrame != NULL ) |
{ |
mpVBOQuad->width = theFrame->origin.x + theFrame->size.width; |
mpVBOQuad->height = theFrame->origin.y + theFrame->size.height; |
glBindBuffer(mpVBOQuad->target, |
mpVBOQuad->name); |
glBufferData(mpVBOQuad->target, |
mpVBOQuad->capacity, |
NULL, |
mpVBOQuad->usage); |
mpVBOQuad->data = (GLfloat *)glMapBuffer(mpVBOQuad->target, |
GL_READ_WRITE); |
if( mpVBOQuad->data != NULL ) |
{ |
// Vertices |
mpVBOQuad->data[0] = theFrame->origin.x; |
mpVBOQuad->data[1] = theFrame->origin.y; |
mpVBOQuad->data[2] = theFrame->origin.x; |
mpVBOQuad->data[3] = mpVBOQuad->height; |
mpVBOQuad->data[4] = mpVBOQuad->width; |
mpVBOQuad->data[5] = mpVBOQuad->height, |
mpVBOQuad->data[6] = mpVBOQuad->width; |
mpVBOQuad->data[7] = theFrame->origin.y; |
// Texture coordinates |
mpVBOQuad->data[8] = 0.0f; |
mpVBOQuad->data[9] = 0.0f; |
mpVBOQuad->data[10] = 0.0f; |
mpVBOQuad->data[11] = theFrame->size.height; |
mpVBOQuad->data[12] = theFrame->size.width; |
mpVBOQuad->data[13] = theFrame->size.height, |
mpVBOQuad->data[14] = theFrame->size.width; |
mpVBOQuad->data[15] = 0.0f; |
glUnmapBuffer(mpVBOQuad->target); |
} // if |
glBindBuffer(mpVBOQuad->target, 0); |
} // if |
} // setFrame |
//--------------------------------------------------------------------------- |
- (void) setSize:(const NSSize *)theSize |
{ |
if( theSize != NULL ) |
{ |
GLfloat vertices[8] = { 0.0f, 0.0f, theSize->width, 0.0f, theSize->width, theSize->height, 0.0f, theSize->height }; |
GLfloat texCoords[8] = { 0.0f, theSize->height, theSize->width, theSize->height, theSize->width, 0.0f, 0.0f, 0.0f }; |
mpVBOQuad->width = theSize->width; |
mpVBOQuad->height = theSize->height; |
glBindBuffer(mpVBOQuad->target, |
mpVBOQuad->name); |
glBufferData(mpVBOQuad->target, |
mpVBOQuad->capacity, |
NULL, |
mpVBOQuad->usage); |
mpVBOQuad->data = (GLfloat *)glMapBuffer(mpVBOQuad->target, |
GL_READ_WRITE); |
if( mpVBOQuad->data != NULL ) |
{ |
// Vertices |
mpVBOQuad->data[0] = vertices[0]; |
mpVBOQuad->data[1] = vertices[1]; |
mpVBOQuad->data[2] = vertices[2]; |
mpVBOQuad->data[3] = vertices[3]; |
mpVBOQuad->data[4] = vertices[4]; |
mpVBOQuad->data[5] = vertices[5], |
mpVBOQuad->data[6] = vertices[6]; |
mpVBOQuad->data[7] = vertices[7]; |
// Texture coordinates |
mpVBOQuad->data[8] = texCoords[0]; |
mpVBOQuad->data[9] = texCoords[1]; |
mpVBOQuad->data[10] = texCoords[2]; |
mpVBOQuad->data[11] = texCoords[3]; |
mpVBOQuad->data[12] = texCoords[4]; |
mpVBOQuad->data[13] = texCoords[5], |
mpVBOQuad->data[14] = texCoords[6]; |
mpVBOQuad->data[15] = texCoords[7]; |
glUnmapBuffer(mpVBOQuad->target); |
} // if |
glBindBuffer(mpVBOQuad->target, 0); |
} // if |
} // setSize |
//--------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark VBO Draw |
//--------------------------------------------------------------------------- |
// |
// Draw a quad using texture & vertex coordinates |
// |
//--------------------------------------------------------------------------- |
- (void) bind |
{ |
glBindBuffer(mpVBOQuad->target, mpVBOQuad->name); |
glEnableClientState(GL_TEXTURE_COORD_ARRAY); |
glEnableClientState(GL_VERTEX_ARRAY); |
glTexCoordPointer(2, mpVBOQuad->type, mpVBOQuad->stride, BUFFER_OFFSET(mpVBOQuad->size)); |
glVertexPointer(2, mpVBOQuad->type, mpVBOQuad->stride, BUFFER_OFFSET(0)); |
glDrawArrays(mpVBOQuad->mode, 0, mpVBOQuad->count); |
glDisableClientState(GL_VERTEX_ARRAY); |
glDisableClientState(GL_TEXTURE_COORD_ARRAY); |
glBindBuffer(mpVBOQuad->target, 0); |
} // bind |
//--------------------------------------------------------------------------- |
@end |
//--------------------------------------------------------------------------- |
//--------------------------------------------------------------------------- |
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