Sources/Classes/Application/Model/OpenGL/Scene/OpenGLScene.m

//---------------------------------------------------------------------------------------
//
//  File: OpenGLAnimation.m
//
//  Abstract: Animated OpenGL scene utility kit
//
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//---------------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------------
 
#import "OpenGLScene.h"
 
//---------------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------------------
 
@implementation OpenGLScene
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Initialize Timer
 
//---------------------------------------------------------------------------------------
//
// Update the scene animation
//
//---------------------------------------------------------------------------------------
 
- (void) sceneUpdate
{
    // Change the state of the scene by updating the
    // object's rotation state
    
    [self updateRotation:mnReferenceTime];
    
    //  Reset time in all cases
    
    mnReferenceTime = CFAbsoluteTimeGetCurrent();
    
    // Draw the contents of the mpView
    
    [mpView drawRect:[mpView bounds]];
} // sceneUpdate
 
//---------------------------------------------------------------------------------------
 
- (void) initSceneTimer:(const NSTimeInterval)theTimeInterval
{
    mpTimer = [NSTimer timerWithTimeInterval:theTimeInterval
                                      target:self
                                    selector:@selector(sceneUpdate)
                                    userInfo:nil
                                     repeats:YES];
    
    
    NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
    
    if( runLoop )
    {
        [runLoop addTimer:mpTimer
                  forMode:NSDefaultRunLoopMode];
        
        // Ensure mpTimer fires during resize
        
        [runLoop addTimer:mpTimer
                  forMode:NSEventTrackingRunLoopMode];
    } // if
} // initSceneTimer
 
//---------------------------------------------------------------------------------------
 
- (void) initOpenGLScene:(const NSTimeInterval)theTimeInterval
{
    // Initialize last frame's reference time
    
    mnReferenceTime = CFAbsoluteTimeGetCurrent();
    mnTimeInterval  = theTimeInterval;
    
    // New mpTimer for updating (animating) a 3D object
    
    [self initSceneTimer:theTimeInterval];
} // initOpenGLScene
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Designated initializer
 
//---------------------------------------------------------------------------------------
 
- (id) initWithOpenGLView:(NSOpenGLView *)theView
             timeInterval:(const NSTimeInterval)theTimeInterval
{
    self = [super init];
    
    if( self )
    {
        mpView = theView;
        
        [self initOpenGLScene:theTimeInterval];
    } // if
    
    return self;
} // initWithOpenGLView
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Deallocating Resources
 
//---------------------------------------------------------------------------------------
 
- (void) cleanUpTimer
{
    if( mpTimer )
    {
        [mpTimer invalidate];
        [mpTimer release];
        
        mpTimer = nil;
    } // if
} // cleanUpTimer
 
//---------------------------------------------------------------------------------------
 
- (void) dealloc
{
    // Release the update (animation) mpTimer
    
    [self cleanUpTimer];
    
    // Dealloc the superclass
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Animation States
 
//---------------------------------------------------------------------------------------
 
- (void) setTimeInterval:(const NSTimeInterval)theTimeInterval
{
    mnTimeInterval = theTimeInterval;
} // setTimeInterval
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Rotation States
 
//---------------------------------------------------------------------------------------
 
- (void) start
{
    [self setRotation:YES];
} // start
 
//---------------------------------------------------------------------------------------
 
- (void) stop
{
    [self setRotation:NO];
} // stop
 
//---------------------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------------------
 
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