Sources/Classes/Application/Model/OpenGL/Scene/OpenGLScene.m
//--------------------------------------------------------------------------------------- |
// |
// File: OpenGLAnimation.m |
// |
// Abstract: Animated OpenGL scene utility kit |
// |
// Disclaimer: IMPORTANT: This Apple software is supplied to you by |
// Inc. ("Apple") in consideration of your agreement to the following terms, |
// and your use, installation, modification or redistribution of this Apple |
// software constitutes acceptance of these terms. If you do not agree with |
// these terms, please do not use, install, modify or redistribute this |
// Apple software. |
// |
// In consideration of your agreement to abide by the following terms, and |
// subject to these terms, Apple grants you a personal, non-exclusive |
// license, under Apple's copyrights in this original Apple software (the |
// "Apple Software"), to use, reproduce, modify and redistribute the Apple |
// Software, with or without modifications, in source and/or binary forms; |
// provided that if you redistribute the Apple Software in its entirety and |
// without modifications, you must retain this notice and the following |
// text and disclaimers in all such redistributions of the Apple Software. |
// Neither the name, trademarks, service marks or logos of Apple Inc. may |
// be used to endorse or promote products derived from the Apple Software |
// without specific prior written permission from Apple. Except as |
// expressly stated in this notice, no other rights or licenses, express |
// or implied, are granted by Apple herein, including but not limited to |
// any patent rights that may be infringed by your derivative works or by |
// other works in which the Apple Software may be incorporated. |
// |
// The Apple Software is provided by Apple on an "AS IS" basis. APPLE |
// MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION |
// THE IMPLIED WARRANTIES OF NON-INFRINGEMENT, MERCHANTABILITY AND FITNESS |
// FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND |
// OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS. |
// |
// IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL |
// OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
// SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
// INTERRUPTION) ARISING IN ANY WAY OUT OF THE USE, REPRODUCTION, |
// MODIFICATION AND/OR DISTRIBUTION OF THE APPLE SOFTWARE, HOWEVER CAUSED |
// AND WHETHER UNDER THEORY OF CONTRACT, TORT (INCLUDING NEGLIGENCE), |
// STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN ADVISED OF THE |
// POSSIBILITY OF SUCH DAMAGE. |
// |
// Copyright (c) 2008-2009, 2012 Apple Inc., All rights reserved. |
// |
//--------------------------------------------------------------------------------------- |
//--------------------------------------------------------------------------------------- |
#import "OpenGLScene.h" |
//--------------------------------------------------------------------------------------- |
//--------------------------------------------------------------------------------------- |
#pragma mark - |
//--------------------------------------------------------------------------------------- |
@implementation OpenGLScene |
//--------------------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Initialize Timer |
//--------------------------------------------------------------------------------------- |
// |
// Update the scene animation |
// |
//--------------------------------------------------------------------------------------- |
- (void) sceneUpdate |
{ |
// Change the state of the scene by updating the |
// object's rotation state |
[self updateRotation:mnReferenceTime]; |
// Reset time in all cases |
mnReferenceTime = CFAbsoluteTimeGetCurrent(); |
// Draw the contents of the mpView |
[mpView drawRect:[mpView bounds]]; |
} // sceneUpdate |
//--------------------------------------------------------------------------------------- |
- (void) initSceneTimer:(const NSTimeInterval)theTimeInterval |
{ |
mpTimer = [NSTimer timerWithTimeInterval:theTimeInterval |
target:self |
selector:@selector(sceneUpdate) |
userInfo:nil |
repeats:YES]; |
NSRunLoop *runLoop = [NSRunLoop currentRunLoop]; |
if( runLoop ) |
{ |
[runLoop addTimer:mpTimer |
forMode:NSDefaultRunLoopMode]; |
// Ensure mpTimer fires during resize |
[runLoop addTimer:mpTimer |
forMode:NSEventTrackingRunLoopMode]; |
} // if |
} // initSceneTimer |
//--------------------------------------------------------------------------------------- |
- (void) initOpenGLScene:(const NSTimeInterval)theTimeInterval |
{ |
// Initialize last frame's reference time |
mnReferenceTime = CFAbsoluteTimeGetCurrent(); |
mnTimeInterval = theTimeInterval; |
// New mpTimer for updating (animating) a 3D object |
[self initSceneTimer:theTimeInterval]; |
} // initOpenGLScene |
//--------------------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Designated initializer |
//--------------------------------------------------------------------------------------- |
- (id) initWithOpenGLView:(NSOpenGLView *)theView |
timeInterval:(const NSTimeInterval)theTimeInterval |
{ |
self = [super init]; |
if( self ) |
{ |
mpView = theView; |
[self initOpenGLScene:theTimeInterval]; |
} // if |
return self; |
} // initWithOpenGLView |
//--------------------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Deallocating Resources |
//--------------------------------------------------------------------------------------- |
- (void) cleanUpTimer |
{ |
if( mpTimer ) |
{ |
[mpTimer invalidate]; |
[mpTimer release]; |
mpTimer = nil; |
} // if |
} // cleanUpTimer |
//--------------------------------------------------------------------------------------- |
- (void) dealloc |
{ |
// Release the update (animation) mpTimer |
[self cleanUpTimer]; |
// Dealloc the superclass |
[super dealloc]; |
} // dealloc |
//--------------------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Animation States |
//--------------------------------------------------------------------------------------- |
- (void) setTimeInterval:(const NSTimeInterval)theTimeInterval |
{ |
mnTimeInterval = theTimeInterval; |
} // setTimeInterval |
//--------------------------------------------------------------------------------------- |
#pragma mark - |
#pragma mark Rotation States |
//--------------------------------------------------------------------------------------- |
- (void) start |
{ |
[self setRotation:YES]; |
} // start |
//--------------------------------------------------------------------------------------- |
- (void) stop |
{ |
[self setRotation:NO]; |
} // stop |
//--------------------------------------------------------------------------------------- |
@end |
//--------------------------------------------------------------------------------------- |
//--------------------------------------------------------------------------------------- |
Copyright © 2013 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2013-01-02