From A View to A Movie
Last Revision: | Version 1.2, 2013-01-02 Printing fix, more of the classes use opaque data references, updated math classes, updated color correction classes, Xcode project update, ReadMe update. (Full Revision History) |
Build Requirements: | Mac OS X v10.8
Xcode v3.2
Xcode v3.2 |
Runtime Requirements: | Mac OS X v10.8 |
This application extends the sample "From A View to A picture", and further demonstrates hardware accelerated capture, HD color correction, and movie authoring pipeline from a view.
Again, the contents are 3D animated objects generated using OpenGL The individual (uncompressed) frames during a capture session are written into a framebuffer object. From there, starting with median white-point and color primaries provided by ColorSync for a display profile, linear transformations are computed, HD color correction is applied using a shader, and the results are captured as frames from an offscreen framebuffer using pixel buffer objects. Finally, the frames are written into a movie using QuickTime media authoring interfaces.
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