Sources/Classes/Application/Model/Color/Sources/Matrix/CMatrix.h
/* |
File: CMatrix.h |
Abstract: |
Template class for 4x3 color matrix operations, where matrix elements are float or doubles numbers. |
Version: 1.2 |
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*/ |
#ifndef _COLOR_MATRIX_H_ |
#define _COLOR_MATRIX_H_ |
#ifdef __cplusplus |
#import "Vector3.h" |
#import "Matrix3.h" |
namespace Color |
{ |
template <typename Type> |
class Matrix |
{ |
public: |
Matrix(); |
Matrix(const Type * const pMatrix); |
Matrix(const Math::Matrix3<Type> &rMatrix, |
const Math::Vector3<Type> &rWhitePt); |
Matrix(const Math::Vector3<Type> &rRed, |
const Math::Vector3<Type> &rGreen, |
const Math::Vector3<Type> &rBlue, |
const Math::Vector3<Type> &rWhitePt); |
Matrix(const Matrix<Type> &rMatrix); |
Matrix(const Matrix<Type> * const pMatrix); |
virtual ~Matrix(); |
Matrix<Type> &operator=(const Matrix<Type> &rMatrix); |
void SetMatrix(const Type * const pMatrix); |
void SetMatrix(const Math::Matrix3<Type> &rMatrix, |
const Math::Vector3<Type> &rWhitePt); |
void SetMatrix(const Math::Vector3<Type> &rRed, |
const Math::Vector3<Type> &rGreen, |
const Math::Vector3<Type> &rBlue, |
const Math::Vector3<Type> &rWhitePt); |
const Matrix<Type> operator+(const Matrix<Type> &rMatrix) const; |
const Matrix<Type> operator-(const Matrix<Type> &rMatrix) const; |
Matrix<Type> &operator+=(const Matrix<Type> &rMatrix); |
Matrix<Type> &operator-=(const Matrix<Type> &rMatrix); |
const Matrix<Type> operator+(const Type k) const; |
const Matrix<Type> operator-(const Type k) const; |
const Matrix<Type> operator*(const Type k) const; |
const Matrix<Type> operator/(const Type k) const; |
Matrix<Type> &operator+=(const Type k); |
Matrix<Type> &operator-=(const Type k); |
Matrix<Type> &operator*=(const Type k); |
Matrix<Type> &operator/=(const Type k); |
Type &operator()(const long nRow, const long nColumn); |
Type operator()(const long nRow, const long nColumn) const; |
public: |
union |
{ |
Type matrix[12]; |
struct |
{ |
Type red[3]; |
Type green[3]; |
Type blue[3]; |
Type whitePt[3]; |
}; // struct |
}; // union |
}; // Matrix |
} // Color |
#endif |
#endif |
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