Sources/Classes/Application/Model/Utilities/Animation/ViewAnimation.m

/*
     File: ViewAnimation.m
 Abstract: 
 Utility class to animate views and windows.
 
  Version: 1.2
 
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 MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
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 */
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
#import "ViewAnimation.h"
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------
 
@implementation ViewAnimation
 
//---------------------------------------------------------------------------
//
// Make sure client goes through designated initializer
//
//---------------------------------------------------------------------------
 
- (id) init
{
    [self doesNotRecognizeSelector:_cmd];
    
    return( nil );
} // init
 
//---------------------------------------------------------------------------
 
- (id) initViewAnimation:(id)theAnimationObject
                  effect:(NSString *)theAnimationEffect
                duration:(const NSTimeInterval)theAnimationDuration
                   curve:(const NSAnimationCurve)theAnimationCurve
                    mode:(const NSAnimationBlockingMode)theAnimationMode
{
    self = [super init];
    
    if( self )
    {
        // Create the attributes dictionary for the object we wish to animate.
        
        mpDictionary = [NSMutableDictionary new];
        
        if( mpDictionary )
        {
            // Set the target object
            
            [mpDictionary setObject:theAnimationObject
                             forKey:NSViewAnimationTargetKey];
            
            // We wish to animate an object with a frame
            
            NSRect viewSize = [theAnimationObject frame];
            
            [mpDictionary setObject:[NSValue valueWithRect:viewSize]
                             forKey:NSViewAnimationEndFrameKey];
            
            // Set this object to use the effect
            
            [mpDictionary setObject:theAnimationEffect
                             forKey:NSViewAnimationEffectKey];
            
            // Create the view animation object.
            
            mpAnimation = [[NSViewAnimation alloc] initWithViewAnimations:[NSArray arrayWithObjects:mpDictionary, nil]];
            
            if( mpAnimation )
            {
                // Set some additional attributes for the animation.
                
                [mpAnimation setAnimationBlockingMode:theAnimationMode];
                [mpAnimation setDuration:theAnimationDuration];
                [mpAnimation setAnimationCurve:theAnimationCurve];
            } // if
        } // if
    } // if
    
    return( self );
} // initViewAnimation
 
//---------------------------------------------------------------------------
 
- (void) cleanUpViewAnimation
{
    if( mpDictionary )
    {
        [mpDictionary release];
        
        mpDictionary = nil;
    } // if
    
    if( mpAnimation )
    {
        [mpAnimation release];
        
        mpAnimation = nil;
    } // if
} // cleanUpViewAnimation
 
//---------------------------------------------------------------------------
 
- (void) dealloc
{
    [self cleanUpViewAnimation];
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------
 
- (void) start
{
    [mpAnimation startAnimation];
} // start
 
//---------------------------------------------------------------------------
 
- (void) stop
{
    [mpAnimation stopAnimation];
} // stop
 
//---------------------------------------------------------------------------
 
- (BOOL) isStarted
{
    return( [mpAnimation isAnimating] );
} // isStarted
 
//---------------------------------------------------------------------------
 
- (BOOL) isStopped
{
    return( ![mpAnimation isAnimating] );
} // isStopped
 
//---------------------------------------------------------------------------
 
- (void) setDuration:(const NSTimeInterval)theAnimationDuration
{
    [mpAnimation setDuration:theAnimationDuration];
} // setDuration
 
//---------------------------------------------------------------------------
 
- (void) setCurve:(const NSAnimationCurve)theAnimationCurve
{
    [mpAnimation setAnimationCurve:theAnimationCurve];
} // setCurve
 
//---------------------------------------------------------------------------
 
- (void) setBlockingMode:(const NSAnimationBlockingMode)theAnimationMode
{
    [mpAnimation setAnimationBlockingMode:theAnimationMode];
} // setBlockingMode
 
//---------------------------------------------------------------------------
 
- (void) setEffect:(NSString *)theAnimationEffect
{
    [mpDictionary setObject:theAnimationEffect
                     forKey:NSViewAnimationEffectKey];
    
    [mpAnimation setViewAnimations:[NSArray arrayWithObjects:mpDictionary, nil]];
} // setEffect
 
//---------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------
 
//---------------------------------------------------------------------------