Sources/Classes/Application/View/Toolkit/OpenGLViewBase.m

/*
     File: OpenGLViewBase.m
 Abstract: 
 Animated OpenGL view with 3D object interaction.
 
  Version: 1.2
 
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 Neither the name, trademarks, service marks or logos of Apple Inc. may
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 expressly stated in this notice, no other rights or licenses, express or
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 The Apple Software is provided by Apple on an "AS IS" basis.  APPLE
 MAKES NO WARRANTIES, EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION
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 FOR A PARTICULAR PURPOSE, REGARDING THE APPLE SOFTWARE OR ITS USE AND
 OPERATION ALONE OR IN COMBINATION WITH YOUR PRODUCTS.
 
 IN NO EVENT SHALL APPLE BE LIABLE FOR ANY SPECIAL, INDIRECT, INCIDENTAL
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 Copyright (C) 2013 Apple Inc. All Rights Reserved.
 
 */
 
//---------------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------------
 
#import "OpenGLViewPixelFormat.h"
#import "OpenGLViewBase.h"
 
//---------------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Constants
 
//---------------------------------------------------------------------------------------
 
static const NSTimeInterval  kScheduledTimerInSeconds = 1.0f/30.0f;
 
static const unichar kESCKey = 27;
 
//---------------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
 
//---------------------------------------------------------------------------------------
 
@implementation OpenGLViewBase
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Post Notification
 
//---------------------------------------------------------------------------------------
 
- (void) postOpenGLViewBaseNotification
{
    [[NSNotificationCenter defaultCenter] addObserver:self
                                             selector:@selector(viewBaseWillTerminate:)
                                                 name:@"NSApplicationWillTerminateNotification"
                                               object:NSApp];
} // postOpenGLViewBaseNotification
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Other Initializations
 
//---------------------------------------------------------------------------------------
//
// Sync to VBL to avoid tearing.
//
//---------------------------------------------------------------------------------------
 
- (void) initOpenGLSyncToVBL
{
    GLint  swapInterval = 1;
    
    [mpContext setValues:&swapInterval
            forParameter:NSOpenGLCPSwapInterval];
} // initOpenGLSyncToVBL
 
//---------------------------------------------------------------------------------------
 
- (void) initOpenGLStates
{
    [mpContext makeCurrentContext];
    
    //-----------------------------------------------------------------
    //
    // For some OpenGL implementations, texture coordinates generated
    // during rasterization aren't perspective correct. However, you
    // can usually make them perspective correct by calling the API
    // glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST).  Colors
    // generated at the rasterization stage aren't perspective correct
    // in almost every OpenGL implementation, / and can't be made so.
    // For this reason, you're more likely to encounter this problem
    // with colors than texture coordinates.
    //
    //-----------------------------------------------------------------
    
    glHint(GL_PERSPECTIVE_CORRECTION_HINT,GL_NICEST);
    
    // Set up the projection
    
    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    
    glFrustum(-0.3, 0.3, 0.0, 0.6, 1.0, 8.0);
    
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity();
    
    glTranslatef(0.0f, 0.0f, -2.0f);
    
    // Turn on depth test
    
    glEnable(GL_DEPTH_TEST);
    
    // front - or back - facing facets can be culled
    
    glEnable(GL_CULL_FACE);
} // initOpenGLStates
 
//---------------------------------------------------------------------------------------
 
- (void) initOpenGLContext
{
    mpContext = [self openGLContext];
    
    if( mpContext )
    {
        // Sync to VBL to avoid tearing
        
        [self initOpenGLSyncToVBL];
        
        // Initialize some miscellaneous OpenGL states
        
        [self initOpenGLStates];
    } // if
    else
    {
        NSLog( @">> ERROR: OpenGL View Base - Failed to initilize the OpenGL mpContext!" );
    } // else
} // initOpenGLContext
 
//---------------------------------------------------------------------------------------
 
- (void) initOpenGLAnimatedView:(const NSRect *)theFrame
{
    // Setting the view's frame size
    
    [self setFrameSize:theFrame->size];
    
    // Initialize the OpenGL mpContext
    
    [self initOpenGLContext];
    
    // Instantiate an animated (i.e., a 3D object + timer) object
    
    mpScene = [[OpenGLScene alloc] initWithOpenGLView:self
                                         timeInterval:kScheduledTimerInSeconds];
    
    // Did the frame change?
    
    [self setPostsFrameChangedNotifications:YES];
} // initOpenGLAnimatedView
 
//---------------------------------------------------------------------------------------
 
- (void) initOpenGLFullScreen
{
    mpFullScreenOptions = [[NSDictionary dictionaryWithObject:[NSNumber numberWithBool:YES]
                                                       forKey:NSFullScreenModeSetting] retain];
    
    mpFullScreen = [[NSScreen mainScreen] retain];
} // initOpenGLFullScreen
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Designated initializer
 
//---------------------------------------------------------------------------------------
//
// Create an OpenGL Context to use - i.e. init with frame the superclass
//
//---------------------------------------------------------------------------------------
 
- (id) initWithFrame:(NSRect)theFrame
         pixelFormat:(NSOpenGLPixelFormat *)thePixelFormat
{
    if( thePixelFormat )
    {
        self = [super initWithFrame:theFrame
                        pixelFormat:thePixelFormat];
    } // if
    else
    {
        NSOpenGLPixelFormat *pixelFormat = [[OpenGLViewPixelFormat withPixelAttributes:nil] pixelFormat];
        
        self = [super initWithFrame:theFrame
                        pixelFormat:pixelFormat];
    } // else
    
    if( self )
    {
        [self initOpenGLAnimatedView:&theFrame];
        [self initOpenGLFullScreen];
        
        [self postOpenGLViewBaseNotification];
    } // if
    
    return( self );
} // initWithFrame
 
//---------------------------------------------------------------------------------------
 
- (id) initWithFrame:(NSRect)theFrame
{
    return [self initWithFrame:theFrame
                   pixelFormat:nil];
} // initWithFrame
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Deallocating Resources
 
//---------------------------------------------------------------------------------------
 
- (void) cleanUpOpenGLViewBase
{
    // Release full screen resources
    
    if( mpFullScreenOptions )
    {
        [mpFullScreenOptions release];
        
        mpFullScreenOptions = nil;
    } // if
    
    if( mpFullScreen )
    {
        [mpFullScreen release];
        
        mpFullScreen = nil;
    } // if
    
    // We don't require an animated scene object
    
    if( mpScene )
    {
        [mpScene release];
        
        mpScene = nil;
    } // if
} // cleanUpOpenGLViewBase
 
//---------------------------------------------------------------------------------------
 
- (void) dealloc
{
    [self cleanUpOpenGLViewBase];
    
    // Dealloc the superclass
    
    [super dealloc];
} // dealloc
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Animation Utilities
 
//---------------------------------------------------------------------------------------
 
- (BOOL) rotation
{
    return( [mpScene rotation] );
} // rotating
 
//---------------------------------------------------------------------------------------
 
- (void) rotationStop
{
    [mpScene stop];
} // rotationStop
 
//---------------------------------------------------------------------------------------
 
- (void) rotationStart
{
    [mpScene start];
} // rotationStart
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Context Utilities
 
//---------------------------------------------------------------------------------------
 
- (void) contextMakeCurrent
{
    // Get the current mpContext
    
    mpContext = [self openGLContext];
    
    // Make the OpenGL mpContext the current mpContext
    
    [mpContext makeCurrentContext];
} // contextMakeCurrent
 
//---------------------------------------------------------------------------------------
 
- (void) contextFlushBuffer
{
    [mpContext flushBuffer];
} // contextFlushBuffer
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark View Utilities
 
//---------------------------------------------------------------------------------------
//
// Handles resizing of OpenGL view; if the window dimensions change, window dimensions
// update, viewports reset, and projection matrix update.
//
//---------------------------------------------------------------------------------------
 
- (BOOL) viewUpdate
{
    m_Bounds = [self bounds];
    
    return( [mpScene updateView:&m_Bounds] );
} // viewUpdate
 
//---------------------------------------------------------------------------------------
 
- (NSRect) viewBounds
{
    return( m_Bounds );
} // viewBounds
 
//---------------------------------------------------------------------------------------
//
// Clear our drawable
//
//---------------------------------------------------------------------------------------
 
- (void) viewClear
{
    glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
} // viewClear
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Full Screen Modes
 
//---------------------------------------------------------------------------------------
 
- (void) fullScreenEnable
{
    [self enterFullScreenMode:mpFullScreen
                  withOptions:mpFullScreenOptions];
} // enableFullScreen
 
//---------------------------------------------------------------------------------------
 
- (void) fullScreenDisable
{
    [self exitFullScreenModeWithOptions:mpFullScreenOptions];
} // disableFullScreen
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Delegates
 
//---------------------------------------------------------------------------------------
 
- (BOOL) acceptsFirstResponder
{
    return YES;
} // acceptsFirstResponder
 
//---------------------------------------------------------------------------------------
 
- (BOOL) becomeFirstResponder
{
    return  YES;
} // becomeFirstResponder
 
//---------------------------------------------------------------------------------------
 
- (BOOL) resignFirstResponder
{
    return YES;
} // resignFirstResponder
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Mouse Events
 
//---------------------------------------------------------------------------------------
//
// Trackball
//
//---------------------------------------------------------------------------------------
 
- (void) mouseDown:(NSEvent *)theEvent
{
    NSUInteger modifierFlags = [theEvent modifierFlags];
    
    if( modifierFlags & NSControlKeyMask )
    {
        // send to pan
        
        [self rightMouseDown:theEvent];
    } // if
    else if( modifierFlags & NSAlternateKeyMask )
    {
        // send to dolly
        
        [self otherMouseDown:theEvent];
    } // else if
    else
    {
        NSPoint location = [self convertPoint:[theEvent locationInWindow]
                                     fromView:nil];
        
        [mpScene mouseIsDown:&location];
    } // else
} // mouseDown
 
//---------------------------------------------------------------------------------------
//
// Pan
//
//---------------------------------------------------------------------------------------
 
- (void) rightMouseDown:(NSEvent *)theEvent
{
    NSPoint location = [self convertPoint:[theEvent locationInWindow]
                                 fromView:nil];
    
    [mpScene rightMouseIsDown:&location];
} // rightMouseDown
 
//---------------------------------------------------------------------------------------
//
// Dolly
//
//---------------------------------------------------------------------------------------
 
- (void) otherMouseDown:(NSEvent *)theEvent
{
    NSPoint location = [self convertPoint:[theEvent locationInWindow]
                                 fromView:nil];
    
    [mpScene otherMouseIsDown:&location];
} // otherMouseDown
 
//---------------------------------------------------------------------------------------
 
- (void) mouseUp:(NSEvent *)theEvent
{
    [mpScene mouseIsUp];
} // mouseUp
 
//---------------------------------------------------------------------------------------
 
- (void) rightMouseUp:(NSEvent *)theEvent
{
    [self mouseUp:theEvent];
} // rightMouseUp
 
//---------------------------------------------------------------------------------------
 
- (void) otherMouseUp:(NSEvent *)theEvent
{
    [self mouseUp:theEvent];
} // otherMouseUp
 
//---------------------------------------------------------------------------------------
 
- (void) mouseDragged:(NSEvent *)theEvent
{
    NSPoint location = [self convertPoint:[theEvent locationInWindow]
                                 fromView:nil];
    
    [mpScene mouseIsDragged:&location];
    
    [self setNeedsDisplay:YES];
} // mouseDragged
 
//---------------------------------------------------------------------------------------
 
- (void) scrollWheel:(NSEvent *)theEvent
{
    GLdouble wheelDelta = (GLdouble)([theEvent deltaX] + [theEvent deltaY] + [theEvent deltaZ]);
    
    if( [mpScene updateCameraAperture:wheelDelta] )
    {
        [self setNeedsDisplay:YES];
    } // if
} // scrollWheel
 
//---------------------------------------------------------------------------------------
 
- (void) rightMouseDragged:(NSEvent *)theEvent
{
    [self mouseDragged:theEvent];
} // rightMouseDragged
 
//---------------------------------------------------------------------------------------
 
- (void) otherMouseDragged:(NSEvent *)theEvent
{
    [self mouseDragged:theEvent];
} // otherMouseDragged
 
//---------------------------------------------------------------------------------------
 
- (void) keyDown:(NSEvent *)theEvent
{
    unichar keyPressed = [[theEvent charactersIgnoringModifiers] characterAtIndex:0];
    
    if( keyPressed == kESCKey )
    {
        if( [self isInFullScreenMode] )
        {
            [self fullScreenDisable];
        } // if
        else
        {
            [self fullScreenEnable];
        } // if
    } // if
} // keyDown
 
//---------------------------------------------------------------------------------------
 
#pragma mark -
#pragma mark Notification
 
//---------------------------------------------------------------------------------------
//
// It's important to clean up our rendering objects before we terminate -- Cocoa will
// not specifically release everything on application termination, so we explicitly
// call our clean up routine ourselves.
//
//---------------------------------------------------------------------------------------
 
- (void) viewBaseWillTerminate:(NSNotification *)notification
{
    [self cleanUpOpenGLViewBase];
} // viewBaseWillTerminate
 
//---------------------------------------------------------------------------------------
 
@end
 
//---------------------------------------------------------------------------------------
 
//---------------------------------------------------------------------------------------