Classes/SampleViewController.m
/* |
File: SampleViewController.m |
Abstract: Provide an example of how to successfully submit achievements and store them when network connection is not available |
Version: 1.0 |
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*/ |
#import "SampleViewController.h" |
@implementation SampleViewController |
@synthesize player; |
- (id)initWithCoder:(NSCoder *)aDecoder |
{ |
self = [super initWithCoder:aDecoder]; |
if (self) { |
} |
return self; |
} |
/* |
On Pressing the button, load the AchievementViewController and add a percentage to the achievement. |
The submission of the achievement is done asynchronously, and the increase in percentage will not necessarily show up |
on the current viewing. This is an example and typically achievements should be submitted well before any ViewController is presented. |
*/ |
- (IBAction)showAchievementsThenAddExampleAchievement |
{ |
[self showAchievementsViewController]; |
NSString * identifier = @"com.appledts.GameCenterSampleApps.achievement"; |
NSString * hiddenIdentifier = @"com.appledts.GameCenterSampleApps.hidden_achievement"; |
// Submit an achievement for pressing this button |
GKAchievement * achievement = [[[GKAchievement alloc] initWithIdentifier:identifier] autorelease]; |
achievementsPercentageComplete += 25; |
[achievement setPercentComplete: achievementsPercentageComplete]; |
[player submitAchievement:achievement]; |
// submit hidden achievement after the first achievement is completed. |
if (achievement.completed || achievement.percentComplete >= 100){ |
hiddenAchievementPercentageComplete += 10; |
GKAchievement * hiddenAchievement = [[[GKAchievement alloc] initWithIdentifier:hiddenIdentifier] autorelease]; |
[hiddenAchievement setPercentComplete:hiddenAchievementPercentageComplete]; |
[player submitAchievement:hiddenAchievement]; |
} |
} |
// Enable GameCenter options like the button for showing achievements |
- (void)enableGameCenter:(BOOL)enableGameCenter |
{ |
[showAchievementsButton setEnabled:enableGameCenter]; |
// Enable all Game Center based UI here |
} |
#pragma mark - |
#pragma mark Show achievements |
// View a list of unlocked achievements |
- (void)showAchievementsViewController |
{ |
if ([self modalViewController]) { |
[self dismissModalViewControllerAnimated:NO]; |
} |
GKAchievementViewController * achievementViewController = [[GKAchievementViewController alloc] init]; |
[achievementViewController setAchievementDelegate:self]; |
[self presentModalViewController:achievementViewController animated:YES]; |
} |
// Dismiss the achievement viewController |
- (void)achievementViewControllerDidFinish:(GKAchievementViewController *)viewController |
{ |
if ([self modalViewController]) { |
// If there could be multiple modal ViewControllers up, a check is necessary. |
[self dismissModalViewControllerAnimated: YES]; |
} |
} |
/* |
To offer a proper experience with GameKit view controllers, a UIViewController |
based OpenGL should be used. For an example please look at the OpenGL ES Application based |
template in the new project menu. |
If the game view does not autorotate during gameplay, please create a new UIViewController that does |
autorotate and present the modal view controller from that. To control where the welcome |
banners slide in from you must set the position of the status bar on rotation. You should do |
this even if the status bar is hidden, to make sure banners and alerts appear oriented correctly. |
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation |
{ |
// Return YES for supported orientations |
return (interfaceOrientation == UIInterfaceOrientationPortrait); |
} |
*/ |
- (void)didReceiveMemoryWarning |
{ |
// Releases the view if it doesn't have a superview. |
[super didReceiveMemoryWarning]; |
// Release any stored data, images, etc that aren't in use. |
} |
- (void)dealloc |
{ |
[player release]; |
[super dealloc]; |
} |
@end |
Copyright © 2011 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2011-12-06