Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
README.txt
DESCRIPTION: |
GKTank is a sample application that shows how to use the GKSession and GKPeerPickerController classes in the GameKit framework to add Peer-to-Peer Connectivity to an application. |
The 'TankViewController" class defined in the TankViewController.h handles the GameKit related Peer-to-Peer Connectivity implemenation, and is also where most of the other game logic is located. |
Note: This sample application does not cover all the possible things you can or will need to do in your application to handle all possible events that could occur in a networked application environment. |
RELATED INFORMATION: |
- Game Kit Programming Guide |
- Game Kit Reference Documentation |
SPECIAL CONSIDERATIONS: |
This sample application is intended to be run on the device, and requires two devices to exercise the Peer-to-Peer Connectivity functionality. |
Copyright © 2009 Apple Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2009-06-08