GL3 Text

Last Revision:
Version 1.2, 2014-10-16
(1) Xcode 6 project Changes. (2) MacOS X 10.10 minor changes. (3) Now using SIMD for linear transformation operations of perspective geometry. (4) Removed some utility classes. (5) Program object generation now uses different modality. (6) Methods are now bound to a namespace.
(Full Revision History)
Build Requirements:
Xcode 6
Runtime Requirements:
Mac OS X v10.10

This sample demonstrate the workflow, going from a string and an associated font and font point size, to a generated anti-aliased bitmap context using CoreText, to an OpenGL texture displayed in an OpenGL Core Profile context.