Sources/Toolkits/OpenGL/Array/GLUArray.h

/*
     File: GLUArray.h
 Abstract: 
 Utility toolkit for interleaved array management.
 
  Version: 1.2
 
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 */
 
// MacOS X
 
#ifndef _GL_UTILITIES_ARRAY_H_
#define _GL_UTILITIES_ARRAY_H_
 
// Mac OS X frameworks
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
#import <simd/simd.h>
 
#ifdef __cplusplus
 
namespace GLU
{
    // In a large scale system architecture, instead of exposing the data
    // structure, one would hide all the instance variables and instead
    // expose a single opaque data reference.  In this case our opaque data
    // reference is represented by a pointer to Array structure.  The
    // details of this data structure are hidden and only exposed in the
    // implementation file.  All subsequent methods then work with this
    // opaque data reference.
    typedef struct Array *ArrayRef;
    
    // Create an interleaved array for 2D objects
    ArrayRef ArrayCreate(const GLuint& rCount,
                         const GLfloat * const pPositions,
                         const GLfloat * const pTexCoords,
                         const GLfloat * const pColors);
    
    // Create an interleaved array for 3D objects
    ArrayRef ArrayCreate(const GLuint& rCount,
                         const GLfloat * const pPositions,
                         const GLfloat * const pNormals,
                         const GLfloat * const pTexCoords,
                         const GLfloat * const pColors);
    
    // Create an interleaved array for a quad 2D object
    ArrayRef ArrayCreateQuad(const GLfloat * const pPositions,
                             const GLfloat * const pTexCoords,
                             const GLfloat * const pColors);
    
    // Delete 2D/3D interleaved array
    void ArrayDelete(ArrayRef pArray);
    
    // The vertex count
    const GLuint ArrayGetCount(const ArrayRef pArray);
    
    // Accessors for 2D positions in an interleaved array
    const vector_float2 ArrayGetPosition2D(const GLuint& rIndex, const ArrayRef pArray);
    
    // Accessors for 2D texture coordinates in an interleaved array
    const vector_float2 ArrayGetTexCoords2D(const GLuint& rIndex, const ArrayRef pArray);
    
    // Accessors for 3D position in an interleaved array
    const vector_float3 ArrayGetPosition3D(const GLuint& rIndex, const ArrayRef pArray);
    
    // Accessors for 3D normals in an interleaved array
    const vector_float3 ArrayGetNormals3D(const GLuint& rIndex, const ArrayRef pArray);
    
    // Accessors for 3D texture coordinates in an interleaved array
    const vector_float3 ArrayGetTexCoords3D(const GLuint& rIndex, const ArrayRef pArray);
    
    // Accessors for vertex color in an interleaved array
    const vector_float4 ArrayGetColors(const GLuint& rIndex, const ArrayRef pArray);
} // GLU
 
#endif
 
#endif