Sources/Toolkits/OpenGL/Text/GLUText.h

/*
     File: GLUText.h
 Abstract: 
 Utility toolkit for generating an OpenGL text from a string reference.
 
  Version: 1.2
 
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 */
 
// MacOS X
 
#ifndef _GL_UTILITIES_TEXT_H_
#define _GL_UTILITIES_TEXT_H_
 
// MacOS X Frameworks
#import <Cocoa/Cocoa.h>
#import <OpenGL/OpenGL.h>
 
// SIMD Math
#import <simd/simd.h>
 
// OpenGL container types
#import "GLUContainers.h"
 
#ifdef __cplusplus
 
namespace GLU
{
    // In a large scale system architecture, instead of exposing the data
    // structure, one would hide all the instance variables and instead
    // expose a single opaque data reference.  In this case our opaque data
    // reference is represented by a pointer to Text structure.  The
    // details of this data structure are hidden and only exposed in the
    // implementation file.  All subsequent methods then work with this
    // opaque data reference.
    typedef struct Text *TextRef;
    
    // Color array for the gradient text should be organized in this
    // fashion:
    //
    // colors = { color 1 = { Red 1, Green 1, Blue 1,  Alpha 1 },
    //            color 2 = { Red 2, Green 2, Blue 2,  Alpha 2 },
    //            color 3 = { Red 3, Green 3, Blue 3,  Alpha 3 },
    //            color 4 = { Red 4, Green 4, Blue 4,  Alpha 4 } }
    //
    // where the color quad is,
    //
    //       color 4 <--------------------- Color 3
    //         |                              ^
    //         |                              |
    //         |                              |
    //         |                              |
    //         |                              |
    //         v                              |
    //       color 1 ---------------------> Color 2
    
    // Create a perspective correct OpenGL text object
    TextRef TextCreatePerspective(const String& rString,
                                  const String& rFontName,
                                  const CGFloat& rFontSize,
                                  const CTTextAlignment& rAlignment,
                                  const NSRect& rBounds,
                                  const GLfloat * const pColors);
    
    // Create a non-perspective OpenGL text object
    TextRef TextCreateNonPerspective(const String& rString,
                                     const String& rFontName,
                                     const CGFloat& rFontSize,
                                     const CTTextAlignment& rAlignment,
                                     const NSRect& rBounds,
                                     const NSPoint& rPosition,
                                     const GLfloat * const pColors);
    
    // Create a perspective correct OpenGL text object
    TextRef TextCreatePerspective(CFStringRef pString,
                                  CFStringRef pFontName,
                                  const CGFloat& rFontSize,
                                  const CTTextAlignment& rAlignment,
                                  const NSRect& rBounds,
                                  const GLfloat * const pColors);
    
    // Create a non-perspective OpenGL text object
    TextRef TextCreateNonPerspective(CFStringRef pString,
                                     CFStringRef pFontName,
                                     const CGFloat& rFontSize,
                                     const CTTextAlignment& rAlignment,
                                     const NSRect& rBounds,
                                     const NSPoint& rPosition,
                                     const GLfloat * const pColors);
    
    // Create a perspective correct OpenGL text object
    TextRef TextCreatePerspective(CFAttributedStringRef pAttrString,
                                  const NSRect& rBounds,
                                  const GLfloat * const pColors);
    
    // Create a non-perspective OpenGL text object
    TextRef TextCreateNonPerspective(CFAttributedStringRef pAttrString,
                                     const NSRect& rBounds,
                                     const NSPoint& rPosition,
                                     const GLfloat * const pColors);
    
    // Delete OpenGL text Object
    void TextDelete(TextRef pText);
    
    // Update field-of-view for prespective correct text
    void TextSetFieldOfView(const GLfloat& rFovy,
                            TextRef pText);
    
    // Specify how the red, green, blue, and alpha source and
    // destination blending factors are computed
    void TextSetBlending(const GLenum& rSrc,
                         const GLenum& rDst,
                         TextRef pText);
    
    // Update the zoom value for perspective correct text
    void TextSetZoom(const GLfloat& rDeltaY,
                     TextRef pText);
    
    // Set the model-view-projection linear transformation for a
    // perspective-correct text
    void TextSetMVP(const NSRect& rBounds,
                    const vector_float3& rTranslate,
                    const vector_float4& rRotate,
                    GLU::TextRef pText);
    
    // Update the perspective transformation for a perspective-correct text
    void TexSetPrespective(const NSRect& rBounds,
                           TextRef pText);
    
    // Update the orthographic 2d transformation for a non-perspective text
    void TextSetOrthographic(const NSRect& rBounds,
                             TextRef pText);
    
    // Render a text into an OpenGL view
    void TextDisplay(const TextRef pText);
} // GLU
 
#endif
 
#endif