Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
DemoGLOverlayView.m
/* |
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Apple Software without specific prior written permission from Apple. Except as |
expressly stated in this notice, no other rights or licenses, express or implied, |
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The Apple Software is provided by Apple on an "AS IS" basis. APPLE MAKES NO |
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(INCLUDING NEGLIGENCE), STRICT LIABILITY OR OTHERWISE, EVEN IF APPLE HAS BEEN |
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*/ |
#import "DemoGLOverlayView.h" |
#import <OpenGL/gl.h> |
@implementation DemoGLOverlayView |
- (id)initWithFrame:(NSRect)frame |
{ |
NSOpenGLPixelFormatAttribute attribs[] = |
{NSOpenGLPFAAccelerated, |
NSOpenGLPFADoubleBuffer, |
0}; |
NSOpenGLPixelFormat *fmt; |
/* Choose a pixel format */ |
fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attribs]; |
/* Create a GL context */ |
self = [super initWithFrame:frame]; |
openGLContext = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil]; |
[[NSNotificationCenter defaultCenter] |
addObserver:self |
selector:@selector(globalFrameChanged:) |
name:NSViewGlobalFrameDidChangeNotification |
object:self]; |
/* Destroy the pixel format */ |
[fmt release]; |
if(self) |
{ |
long opaque = 0; |
[openGLContext setValues:&opaque forParameter:NSOpenGLCPSurfaceOpacity]; |
} |
return self; |
} |
- (void)animate:(NSTimer *)timer |
{ |
glNeedsDisplay = YES; |
[super animate:timer]; |
} |
- (BOOL)isOpaque |
{ |
return glNeedsDisplay; |
} |
- (void)vewWillMoveToWindow:(NSWindow *)window |
{ |
if(window != [self window]) |
[openGLContext clearDrawable]; |
} |
- (void)viewDidMoveToWindow |
{ |
if([self window]) |
[openGLContext setView:self]; |
} |
- (void)globalFrameChanged:(NSNotification *)note |
{ |
[openGLContext update]; |
} |
- (void)drawRect:(NSRect)rect |
{ |
NSRect bounds = [self bounds]; |
int i; |
// Drawing code here. |
if(!glNeedsDisplay) |
{ |
[[NSColor clearColor] set]; |
NSRectFill(bounds); |
} |
[openGLContext makeCurrentContext]; |
glViewport(0,0,bounds.size.width,bounds.size.height); |
glClearColor(0,0,0,0); |
glClear(GL_COLOR_BUFFER_BIT); |
glMatrixMode(GL_PROJECTION); |
glLoadIdentity(); |
glMatrixMode(GL_MODELVIEW); |
glLoadIdentity(); |
glOrtho(0,bounds.size.width,0,bounds.size.height,-1,1); |
glEnable(GL_BLEND); |
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); |
glEnable(GL_LINE_SMOOTH); |
glBegin(GL_LINES); |
for(i = 0; i < NUM_LINES; i++) |
{ |
float f = (i+1)/(double)NUM_LINES; |
glColor4f(1.0f,1.0f*f,0.0f,1.0f*f); |
glVertex2f(lines[i][0].x,lines[i][0].y); |
glVertex2f(lines[i][1].x,lines[i][1].y); |
} |
glEnd(); |
glDisable(GL_LINE_SMOOTH); |
if(doSelection) |
{ |
float minX, maxX, minY, maxY; |
minX = MIN(selectionBeginPoint.x,selectionEndPoint.x); |
maxX = MAX(selectionBeginPoint.x,selectionEndPoint.x); |
minY = MIN(selectionBeginPoint.y,selectionEndPoint.y); |
maxY = MAX(selectionBeginPoint.y,selectionEndPoint.y); |
glColor4f(0.0f,0.0f,1.0f,0.3f); |
glRectf(minX,minY,maxX,maxY); |
glColor4f(1.0f,1.0f,1.0f,0.8f); |
glBegin(GL_LINE_LOOP); |
glVertex2f(minX+0.5f,minY+0.5f); |
glVertex2f(maxX-0.5f,minY+0.5f); |
glVertex2f(maxX-0.5f,maxY-0.5f); |
glVertex2f(minX+0.5f,maxY-0.5f); |
glEnd(); |
} |
if(glNeedsDisplay) |
[openGLContext flushBuffer]; |
else |
glFlush(); |
glNeedsDisplay = NO; |
[NSOpenGLContext clearCurrentContext]; |
} |
@end |
Copyright © 2003 Apple Computer, Inc. All Rights Reserved. Terms of Use | Privacy Policy | Updated: 2003-04-21