Classes/EAGLView.h

/*
 
 File: EAGLView.h
 
 Abstract: The EAGLView class is a UIView subclass that renders OpenGL scene.
 If the current hardware supports OpenGL ES 2.0, it draws using OpenGL ES 2.0;
 otherwise it draws using OpenGL ES 1.1.
 
 Version: 1.0
 
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*/
 
#import <UIKit/UIKit.h>
 
#import "ESRenderer.h"
 
// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass.
// The view content is basically an EAGL surface you render your OpenGL scene into.
// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel.
@interface EAGLView : UIView
{    
@private
    id <ESRenderer> renderer;
    
    BOOL animating;
    BOOL displayLinkSupported;
    NSInteger animationFrameInterval;
    // Use of the CADisplayLink class is the preferred method for controlling your animation timing.
    // CADisplayLink will link to the main display and fire every vsync when added to a given run-loop.
    // The NSTimer class is used only as fallback when running on a pre 3.1 device where CADisplayLink
    // isn't available.
    id displayLink;
    NSTimer *animationTimer;
}
 
@property (readonly, nonatomic, getter=isAnimating) BOOL animating;
@property (nonatomic) NSInteger animationFrameInterval;
 
- (void) startAnimation;
- (void) stopAnimation;
- (void) drawView:(id)sender;
 
@end