Retired Document
Important: This sample code may not represent best practices for current development. The project may use deprecated symbols and illustrate technologies and techniques that are no longer recommended.
Classes/EAGLView.h
/* |
File: EAGLView.h |
Abstract: The EAGLView class is a UIView subclass that renders OpenGL scene. |
If the current hardware supports OpenGL ES 2.0, it draws using OpenGL ES 2.0; |
otherwise it draws using OpenGL ES 1.1. |
Version: 1.0 |
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*/ |
#import <UIKit/UIKit.h> |
#import "ESRenderer.h" |
// This class wraps the CAEAGLLayer from CoreAnimation into a convenient UIView subclass. |
// The view content is basically an EAGL surface you render your OpenGL scene into. |
// Note that setting the view non-opaque will only work if the EAGL surface has an alpha channel. |
@interface EAGLView : UIView |
{ |
@private |
id <ESRenderer> renderer; |
BOOL animating; |
BOOL displayLinkSupported; |
NSInteger animationFrameInterval; |
// Use of the CADisplayLink class is the preferred method for controlling your animation timing. |
// CADisplayLink will link to the main display and fire every vsync when added to a given run-loop. |
// The NSTimer class is used only as fallback when running on a pre 3.1 device where CADisplayLink |
// isn't available. |
id displayLink; |
NSTimer *animationTimer; |
} |
@property (readonly, nonatomic, getter=isAnimating) BOOL animating; |
@property (nonatomic) NSInteger animationFrameInterval; |
- (void) startAnimation; |
- (void) stopAnimation; |
- (void) drawView:(id)sender; |
@end |
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